135 lines
3.5 KiB
Java
135 lines
3.5 KiB
Java
package gui;
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import draw.Draw;
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import game.Control;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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public class GameWindow {
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private final JFrame gameWindow;
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private final Draw draw;
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private final int cellCountX;
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private final int cellCountY;
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private int width, height;
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private final float ratio;
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private boolean mouseLeft = false, mouseRight = false;
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public GameWindow(String title, Control control, int cellCountX, int cellCountY, int width, int height) {
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this.cellCountX = cellCountX;
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this.cellCountY = cellCountY;
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gameWindow = new JFrame(title);
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gameWindow.getContentPane().setPreferredSize(new Dimension(width, height));
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gameWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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gameWindow.addKeyListener(new KeyListener() {
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@Override
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public void keyTyped(KeyEvent e) {
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}
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@Override
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public void keyPressed(KeyEvent e) {
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if (e.isControlDown() && e.isAltDown() && e.getKeyCode() == KeyEvent.VK_C) {
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control.createControlWindow();
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}
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}
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@Override
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public void keyReleased(KeyEvent e) {
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}
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});
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gameWindow.getContentPane().addMouseMotionListener(new MouseMotionListener() {
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@Override
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public void mouseDragged(MouseEvent e) {
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if (mouseLeft) {
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control.setCell(e.getX(), e.getY(), true);
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} else if (mouseRight) {
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control.setCell(e.getX(), e.getY(), false);
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}
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}
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@Override
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public void mouseMoved(MouseEvent e) {
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}
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});
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gameWindow.getContentPane().addMouseListener(new MouseListener() {
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@Override
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public void mouseClicked(MouseEvent e) {
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}
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@Override
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public void mousePressed(MouseEvent e) {
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switch (e.getButton()) {
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case 1 -> {
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mouseLeft = true;
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control.setCell(e.getX(), e.getY(), true);
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}
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case 3 -> {
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mouseRight = true;
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control.setCell(e.getX(), e.getY(), false);
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}
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}
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}
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@Override
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public void mouseReleased(MouseEvent e) {
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switch (e.getButton()) {
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case 1 -> mouseLeft = false;
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case 3 -> mouseRight = false;
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}
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}
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@Override
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public void mouseEntered(MouseEvent e) {
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}
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@Override
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public void mouseExited(MouseEvent e) {
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}
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});
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gameWindow.setResizable(false);
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ratio = (float) (cellCountY) / (float) (cellCountX);
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draw = new Draw(this.cellCountX, this.cellCountY, width, height, ratio);
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draw.setBounds(0, 0, width, height);
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draw.setVisible(true);
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gameWindow.add(draw);
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gameWindow.pack();
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gameWindow.setLayout(null);
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gameWindow.setLocationRelativeTo(null);
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gameWindow.setVisible(true);
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}
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public void showGrid(boolean[][] grid) {
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if (draw != null) {
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draw.showGrid(grid);
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} else {
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System.err.println("you need to build the game gameWindow before showing a grid");
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}
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}
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}
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