diff --git a/Chess Recode/.idea/.idea.Chess Recode/.idea/.gitignore b/Chess Recode/.idea/.idea.Chess Recode/.idea/.gitignore
new file mode 100644
index 0000000..157e981
--- /dev/null
+++ b/Chess Recode/.idea/.idea.Chess Recode/.idea/.gitignore
@@ -0,0 +1,13 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/modules.xml
+/projectSettingsUpdater.xml
+/.idea.Chess Recode.iml
+/contentModel.xml
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
+# Editor-based HTTP Client requests
+/httpRequests/
diff --git a/Chess/.idea/.idea.Chess/.idea/encodings.xml b/Chess Recode/.idea/.idea.Chess Recode/.idea/encodings.xml
similarity index 100%
rename from Chess/.idea/.idea.Chess/.idea/encodings.xml
rename to Chess Recode/.idea/.idea.Chess Recode/.idea/encodings.xml
diff --git a/Chess/.idea/.idea.Chess/.idea/indexLayout.xml b/Chess Recode/.idea/.idea.Chess Recode/.idea/indexLayout.xml
similarity index 100%
rename from Chess/.idea/.idea.Chess/.idea/indexLayout.xml
rename to Chess Recode/.idea/.idea.Chess Recode/.idea/indexLayout.xml
diff --git a/Chess/.idea/.idea.Chess/.idea/.gitignore b/Chess Recode/.idea/.idea.Chess/.idea/.gitignore
similarity index 100%
rename from Chess/.idea/.idea.Chess/.idea/.gitignore
rename to Chess Recode/.idea/.idea.Chess/.idea/.gitignore
diff --git a/Chess Recode/.idea/.idea.Chess/.idea/encodings.xml b/Chess Recode/.idea/.idea.Chess/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/Chess Recode/.idea/.idea.Chess/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/Chess Recode/.idea/.idea.Chess/.idea/indexLayout.xml b/Chess Recode/.idea/.idea.Chess/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/Chess Recode/.idea/.idea.Chess/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Chess/Assets/Graphics.meta b/Chess Recode/Assets/Graphics.meta
similarity index 100%
rename from Chess/Assets/Graphics.meta
rename to Chess Recode/Assets/Graphics.meta
diff --git a/Chess/Assets/Graphics/BlackField.png b/Chess Recode/Assets/Graphics/BlackField.png
similarity index 100%
rename from Chess/Assets/Graphics/BlackField.png
rename to Chess Recode/Assets/Graphics/BlackField.png
diff --git a/Chess/Assets/Graphics/BlackField.png.meta b/Chess Recode/Assets/Graphics/BlackField.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/BlackField.png.meta
rename to Chess Recode/Assets/Graphics/BlackField.png.meta
diff --git a/Chess/Assets/Graphics/BlackField.prefab b/Chess Recode/Assets/Graphics/BlackField.prefab
similarity index 100%
rename from Chess/Assets/Graphics/BlackField.prefab
rename to Chess Recode/Assets/Graphics/BlackField.prefab
diff --git a/Chess/Assets/Graphics/BlackField.prefab.meta b/Chess Recode/Assets/Graphics/BlackField.prefab.meta
similarity index 100%
rename from Chess/Assets/Graphics/BlackField.prefab.meta
rename to Chess Recode/Assets/Graphics/BlackField.prefab.meta
diff --git a/Chess/Assets/Graphics/Characters.meta b/Chess Recode/Assets/Graphics/Characters.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters.meta
rename to Chess Recode/Assets/Graphics/Characters.meta
diff --git a/Chess/Assets/Graphics/Characters/blackBishop.png b/Chess Recode/Assets/Graphics/Characters/blackBishop.png
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackBishop.png
rename to Chess Recode/Assets/Graphics/Characters/blackBishop.png
diff --git a/Chess/Assets/Graphics/Characters/blackBishop.png.meta b/Chess Recode/Assets/Graphics/Characters/blackBishop.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackBishop.png.meta
rename to Chess Recode/Assets/Graphics/Characters/blackBishop.png.meta
diff --git a/Chess/Assets/Graphics/Characters/blackKing.png b/Chess Recode/Assets/Graphics/Characters/blackKing.png
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackKing.png
rename to Chess Recode/Assets/Graphics/Characters/blackKing.png
diff --git a/Chess/Assets/Graphics/Characters/blackKing.png.meta b/Chess Recode/Assets/Graphics/Characters/blackKing.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackKing.png.meta
rename to Chess Recode/Assets/Graphics/Characters/blackKing.png.meta
diff --git a/Chess/Assets/Graphics/Characters/blackKnight.png b/Chess Recode/Assets/Graphics/Characters/blackKnight.png
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackKnight.png
rename to Chess Recode/Assets/Graphics/Characters/blackKnight.png
diff --git a/Chess/Assets/Graphics/Characters/blackKnight.png.meta b/Chess Recode/Assets/Graphics/Characters/blackKnight.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackKnight.png.meta
rename to Chess Recode/Assets/Graphics/Characters/blackKnight.png.meta
diff --git a/Chess/Assets/Graphics/Characters/blackPawn.png b/Chess Recode/Assets/Graphics/Characters/blackPawn.png
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackPawn.png
rename to Chess Recode/Assets/Graphics/Characters/blackPawn.png
diff --git a/Chess/Assets/Graphics/Characters/blackPawn.png.meta b/Chess Recode/Assets/Graphics/Characters/blackPawn.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackPawn.png.meta
rename to Chess Recode/Assets/Graphics/Characters/blackPawn.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackQueen.png
rename to Chess Recode/Assets/Graphics/Characters/blackQueen.png
diff --git a/Chess/Assets/Graphics/Characters/blackQueen.png.meta b/Chess Recode/Assets/Graphics/Characters/blackQueen.png.meta
similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackQueen.png.meta
rename to Chess Recode/Assets/Graphics/Characters/blackQueen.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/blackRook.png
rename to Chess Recode/Assets/Graphics/Characters/blackRook.png
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similarity index 100%
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteBishop.png
rename to Chess Recode/Assets/Graphics/Characters/whiteBishop.png
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similarity index 100%
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rename to Chess Recode/Assets/Graphics/Characters/whiteBishop.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteKing.png
rename to Chess Recode/Assets/Graphics/Characters/whiteKing.png
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similarity index 100%
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rename to Chess Recode/Assets/Graphics/Characters/whiteKing.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteKnight.png
rename to Chess Recode/Assets/Graphics/Characters/whiteKnight.png
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteKnight.png.meta
rename to Chess Recode/Assets/Graphics/Characters/whiteKnight.png.meta
diff --git a/Chess/Assets/Graphics/Characters/whitePawn.png b/Chess Recode/Assets/Graphics/Characters/whitePawn.png
similarity index 100%
rename from Chess/Assets/Graphics/Characters/whitePawn.png
rename to Chess Recode/Assets/Graphics/Characters/whitePawn.png
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whitePawn.png.meta
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similarity index 100%
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteQueen.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteRook.png
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similarity index 100%
rename from Chess/Assets/Graphics/Characters/whiteRook.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/WhiteField.png
rename to Chess Recode/Assets/Graphics/WhiteField.png
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similarity index 100%
rename from Chess/Assets/Graphics/WhiteField.png.meta
rename to Chess Recode/Assets/Graphics/WhiteField.png.meta
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similarity index 100%
rename from Chess/Assets/Graphics/WhiteField.prefab
rename to Chess Recode/Assets/Graphics/WhiteField.prefab
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similarity index 100%
rename from Chess/Assets/Graphics/WhiteField.prefab.meta
rename to Chess Recode/Assets/Graphics/WhiteField.prefab.meta
diff --git a/Chess/Assets/Scenes.meta b/Chess Recode/Assets/Scenes.meta
similarity index 100%
rename from Chess/Assets/Scenes.meta
rename to Chess Recode/Assets/Scenes.meta
diff --git a/Chess/Assets/Scenes/Game.unity b/Chess Recode/Assets/Scenes/Game.unity
similarity index 98%
rename from Chess/Assets/Scenes/Game.unity
rename to Chess Recode/Assets/Scenes/Game.unity
index fa8597e..0a7b6b2 100644
--- a/Chess/Assets/Scenes/Game.unity
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diff --git a/Chess/Assets/Scenes/Game.unity.meta b/Chess Recode/Assets/Scenes/Game.unity.meta
similarity index 100%
rename from Chess/Assets/Scenes/Game.unity.meta
rename to Chess Recode/Assets/Scenes/Game.unity.meta
diff --git a/Chess/Assets/Scripts.meta b/Chess Recode/Assets/Scripts.meta
similarity index 100%
rename from Chess/Assets/Scripts.meta
rename to Chess Recode/Assets/Scripts.meta
diff --git a/Chess Recode/Assets/Scripts/Bishop.cs b/Chess Recode/Assets/Scripts/Bishop.cs
new file mode 100644
index 0000000..369139c
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Bishop.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Bishop : Character
+{
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ return null;
+ }
+}
diff --git a/Chess/Assets/Scripts/CharacterData.cs.meta b/Chess Recode/Assets/Scripts/Bishop.cs.meta
similarity index 83%
rename from Chess/Assets/Scripts/CharacterData.cs.meta
rename to Chess Recode/Assets/Scripts/Bishop.cs.meta
index 64efea4..a7b6fb6 100644
--- a/Chess/Assets/Scripts/CharacterData.cs.meta
+++ b/Chess Recode/Assets/Scripts/Bishop.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 82078bc56df7bd948ae23d6db04fd436
+guid: 843bca5b9b65c744b8f87208f3ce7aef
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Chess/Assets/Scripts/Cell.cs b/Chess Recode/Assets/Scripts/Cell.cs
similarity index 78%
rename from Chess/Assets/Scripts/Cell.cs
rename to Chess Recode/Assets/Scripts/Cell.cs
index 73d07c1..f9f7196 100644
--- a/Chess/Assets/Scripts/Cell.cs
+++ b/Chess Recode/Assets/Scripts/Cell.cs
@@ -4,5 +4,5 @@ using UnityEngine;
public class Cell : MonoBehaviour
{
- public GameObject connected;
+ public Character connected;
}
diff --git a/Chess/Assets/Scripts/Cell.cs.meta b/Chess Recode/Assets/Scripts/Cell.cs.meta
similarity index 100%
rename from Chess/Assets/Scripts/Cell.cs.meta
rename to Chess Recode/Assets/Scripts/Cell.cs.meta
diff --git a/Chess Recode/Assets/Scripts/Character.cs b/Chess Recode/Assets/Scripts/Character.cs
new file mode 100644
index 0000000..a52c5d9
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Character.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class Character : MonoBehaviour
+{
+ public Teams team;
+
+ public abstract bool[,] GetValidMoves(Cell[,] cells, Game game);
+
+ protected bool IsPositionInGrid(int x, int y)
+ {
+ if (x < 0 || y < 0 || x > 7 || y > 7)
+ {
+ return false;
+ }
+
+ return true;
+ }
+}
+
+public enum Teams
+{
+ White, Black
+}
diff --git a/Chess/Assets/Scripts/Character.cs.meta b/Chess Recode/Assets/Scripts/Character.cs.meta
similarity index 100%
rename from Chess/Assets/Scripts/Character.cs.meta
rename to Chess Recode/Assets/Scripts/Character.cs.meta
diff --git a/Chess Recode/Assets/Scripts/Game.cs b/Chess Recode/Assets/Scripts/Game.cs
new file mode 100644
index 0000000..bf39bf4
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Game.cs
@@ -0,0 +1,187 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Game : MonoBehaviour
+{
+ public Camera cam;
+
+ private Cell[,] cells = new Cell[8, 8];
+ public Teams currentTeam = Teams.White;
+
+ private Cell clickedCell = null;
+ private List validMovesList = new List();
+
+ private void Start()
+ {
+ //Get all the Cells from the hierachy
+ for (int x = 0; x < 8; x++)
+ {
+ for (int y = 0; y < 8; y++)
+ {
+ cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent();
+ }
+ }
+ }
+
+ private void Update()
+ {
+ //Check if left clicked
+ if (Input.GetMouseButtonDown(0))
+ {
+ //Get the clicked cell
+ Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
+
+ if(validMovesList.Contains(tempCell))
+ {
+ if (tempCell.connected != null)
+ {
+ Destroy(tempCell.connected.gameObject);
+ }
+ tempCell.connected = clickedCell.connected;
+ tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position);
+
+ clickedCell.connected = null;
+ DeColorAllCells();
+ validMovesList.Clear();
+
+ if (currentTeam == Teams.White)
+ {
+ currentTeam = Teams.Black;
+ }
+ else
+ {
+ currentTeam = Teams.White;
+ }
+ }
+ else
+ {
+
+ //if the clickedCell == tempCell, deselect the cell
+ if (clickedCell == tempCell)
+ {
+ clickedCell = null;
+ DeColorAllCells();
+ validMovesList.Clear();
+ }
+ //else select the cell
+ else
+ {
+ clickedCell = tempCell;
+ ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
+ }
+ }
+
+ //check if there is a clicked cell
+ if(clickedCell != null)
+ {
+ //check if any character is on the cell
+ if (clickedCell.connected != null)
+ {
+ //check if the character belongs to the curren team
+ if (clickedCell.connected.team == currentTeam)
+ {
+ //get all the valid moves from the character based on the current grid
+ bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
+ for (int x = 0; x < 8; x++)
+ {
+ for (int y = 0; y < 8; y++)
+ {
+ if (validMoves[y, x])
+ {
+ if (cells[x, y].connected != null)
+ {
+ ColorCell(x, y, new Color(.6f, .4f, .2f));
+ }
+ else
+ {
+ ColorCell(x, y, new Color(.1f, .5f, .1f));
+ }
+ validMovesList.Add(cells[x, y]);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //Reset all colors of the cells
+ private void DeColorAllCells()
+ {
+ for (int ix = 0; ix < 8; ix++)
+ {
+ for (int iy = 0; iy < 8; iy++)
+ {
+ ColorCell(ix, iy, Color.white);
+ }
+ }
+ }
+
+ //Color the selected cell and deColor all others
+ private void ColorCellExclusive(Cell cell, Color color)
+ {
+ int x = 0, y = 0;
+
+ for (int ix = 0; ix < 8; ix++)
+ {
+ for (int iy = 0; iy < 8; iy++)
+ {
+ if (cells[ix, iy] == cell)
+ {
+ x = ix;
+ y = iy;
+ }
+ }
+ }
+
+ ColorCellExclusive(x, y, color);
+ }
+
+ //Color the selected cell and deColor all others
+ private void ColorCellExclusive(int x, int y, Color color)
+ {
+ for (int ix = 0; ix < 8; ix++)
+ {
+ for (int iy = 0; iy < 8; iy++)
+ {
+ if (ix == x && iy == y)
+ {
+ ColorCell(ix, iy, color);
+ }
+ else
+ {
+ ColorCell(ix, iy, Color.white);
+ }
+ }
+ }
+ }
+
+ //Color the selected cell in the given color
+ private void ColorCell(int x, int y, Color color)
+ {
+ cells[x, y].GetComponent().color = color;
+ }
+
+ //Get the currently clicked cell
+ public Cell GetCellOnPositionMouse(Vector3 position)
+ {
+ return GetCellOnPosition(cam.ScreenToWorldPoint(position));
+ }
+
+ public Cell GetCellOnPosition(Vector3 position)
+ {
+ Cell result = null;
+
+ //Shoot a raycast from mousePointer / touch position
+ RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
+ if (hit.collider != null)
+ {
+ result = hit.collider.gameObject.GetComponent();
+ }
+
+ return result;
+ }
+}
diff --git a/Chess/Assets/Scripts/Game.cs.meta b/Chess Recode/Assets/Scripts/Game.cs.meta
similarity index 100%
rename from Chess/Assets/Scripts/Game.cs.meta
rename to Chess Recode/Assets/Scripts/Game.cs.meta
diff --git a/Chess Recode/Assets/Scripts/King.cs b/Chess Recode/Assets/Scripts/King.cs
new file mode 100644
index 0000000..840ca83
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/King.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class King : Character
+{
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ return null;
+ }
+}
diff --git a/Chess Recode/Assets/Scripts/King.cs.meta b/Chess Recode/Assets/Scripts/King.cs.meta
new file mode 100644
index 0000000..885089e
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/King.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9fd968408c0465c4bb0d7960a1be6a9b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Chess Recode/Assets/Scripts/Knight.cs b/Chess Recode/Assets/Scripts/Knight.cs
new file mode 100644
index 0000000..d700811
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Knight.cs
@@ -0,0 +1,64 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Knight : Character
+{
+ private static readonly Vector2[] moves =
+ {
+ //(2, 1 combinations)
+ //up
+ new Vector2(-1, 2),
+ new Vector2(1, 2),
+ //down
+ new Vector2(-1, -2),
+ new Vector2(1, -2),
+ //right
+ new Vector2(2, 1),
+ new Vector2(2, -1),
+ //left
+ new Vector2(-2, 1),
+ new Vector2(-2, -1),
+ };
+
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ bool[,] result = new bool[8, 8];
+
+ foreach (Vector2 move in moves)
+ {
+ Vector3 testPosition = transform.position + (Vector3)move;
+
+ Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
+
+ if(testCell != null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ if (IsPositionInGrid(x, y))
+ {
+ if (testCell.connected == null)
+ {
+ result[x, y] = true;
+ }
+ else
+ {
+ Character testCharacter = testCell.connected;
+ if (testCharacter.team != game.currentTeam)
+ {
+ result[x, y] = true;
+ }
+ }
+ }
+ }
+ }
+
+ return result;
+ }
+}
diff --git a/Chess Recode/Assets/Scripts/Knight.cs.meta b/Chess Recode/Assets/Scripts/Knight.cs.meta
new file mode 100644
index 0000000..cd66c9e
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Knight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 413f30f504354374eac5ff0f4a42653d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Chess Recode/Assets/Scripts/Pawn.cs b/Chess Recode/Assets/Scripts/Pawn.cs
new file mode 100644
index 0000000..06e97cd
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Pawn.cs
@@ -0,0 +1,106 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Pawn : Character
+{
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ bool[,] result = new bool[8, 8];
+
+ Vector3 offsetDirection;
+ int yStartPos;
+
+ if (game.currentTeam == Teams.White)
+ {
+ offsetDirection = Vector3.up;
+ yStartPos = 5;
+ }
+ else
+ {
+ offsetDirection = Vector3.down;
+ yStartPos = 2;
+ }
+
+ Vector3 testPosition = transform.position + offsetDirection;
+ Cell testCell = game.GetCellOnPosition(testPosition);
+
+ if (testCell != null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ if (testCell.connected == null)
+ {
+ result[x, y] = true;
+
+ if (x == yStartPos)
+ {
+ testPosition = transform.position + offsetDirection * 2;
+ testCell = game.GetCellOnPosition(testPosition);
+
+ if (testCell != null)
+ {
+ nameX = testCell.gameObject.name.Substring(5, 1);
+ nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ if (testCell.connected == null)
+ {
+ result[x, y] = true;
+ }
+ }
+ }
+ }
+
+ testPosition = transform.position + offsetDirection + Vector3.left;
+ testCell = game.GetCellOnPosition(testPosition);
+
+ if (testCell != null)
+ {
+ nameX = testCell.gameObject.name.Substring(5, 1);
+ nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ if (testCell.connected != null)
+ {
+ if(testCell.connected.team != game.currentTeam)
+ {
+ result[x, y] = true;
+ }
+ }
+ }
+
+ testPosition = transform.position + offsetDirection + Vector3.right;
+ testCell = game.GetCellOnPosition(testPosition);
+
+ if (testCell != null)
+ {
+ nameX = testCell.gameObject.name.Substring(5, 1);
+ nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ if (testCell.connected != null)
+ {
+ if(testCell.connected.team != game.currentTeam)
+ {
+ result[x, y] = true;
+ }
+ }
+ }
+ }
+
+ return result;
+ }
+}
\ No newline at end of file
diff --git a/Chess Recode/Assets/Scripts/Pawn.cs.meta b/Chess Recode/Assets/Scripts/Pawn.cs.meta
new file mode 100644
index 0000000..98d08a4
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Pawn.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 451b5186406195f4c87dd2a0934390db
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Chess Recode/Assets/Scripts/Queen.cs b/Chess Recode/Assets/Scripts/Queen.cs
new file mode 100644
index 0000000..5652b40
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Queen.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Queen : Character
+{
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ return null;
+ }
+}
diff --git a/Chess Recode/Assets/Scripts/Queen.cs.meta b/Chess Recode/Assets/Scripts/Queen.cs.meta
new file mode 100644
index 0000000..45bbc57
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Queen.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4ecf79ff7b31c234f89070f40365082e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Chess Recode/Assets/Scripts/Rook.cs b/Chess Recode/Assets/Scripts/Rook.cs
new file mode 100644
index 0000000..6b816de
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Rook.cs
@@ -0,0 +1,67 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Rook : Character
+{
+ private static readonly Vector2[,] moves =
+ {
+
+ {
+ //up
+ new Vector2(0, 1),
+ new Vector2(0, 2),
+ new Vector2(0, 3),
+ new Vector2(0, 4),
+ new Vector2(0, 5),
+ new Vector2(0, 6),
+ new Vector2(0, 7),
+ new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
+ },
+
+ {
+ //down
+ new Vector2(0, -1),
+ new Vector2(0, -2),
+ new Vector2(0, -3),
+ new Vector2(0, -4),
+ new Vector2(0, -5),
+ new Vector2(0, -6),
+ new Vector2(0, -7),
+ new Vector2(0, -8.5f),
+ },
+
+ {
+ //right
+ new Vector2(1, 0),
+ new Vector2(2, 0),
+ new Vector2(3, 0),
+ new Vector2(4, 0),
+ new Vector2(5, 0),
+ new Vector2(6, 0),
+ new Vector2(7, 0),
+ new Vector2(8.5f, 0)
+ },
+
+ {
+ //left
+ new Vector2(-1, 0),
+ new Vector2(-2, 0),
+ new Vector2(-3, 0),
+ new Vector2(-4, 0),
+ new Vector2(-5, 0),
+ new Vector2(-6, 0),
+ new Vector2(-7, 0),
+ new Vector2(-8.5f, 0)
+ }
+ };
+
+ public override bool[,] GetValidMoves(Cell[,] cells, Game game)
+ {
+ bool[,] result = new bool[8, 8];
+
+
+
+ return result;
+ }
+}
diff --git a/Chess Recode/Assets/Scripts/Rook.cs.meta b/Chess Recode/Assets/Scripts/Rook.cs.meta
new file mode 100644
index 0000000..071a45c
--- /dev/null
+++ b/Chess Recode/Assets/Scripts/Rook.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e472b40b9823e414690354398c441ee1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Chess/Logs/AssetImportWorker0.log b/Chess Recode/Logs/AssetImportWorker0-prev.log
similarity index 69%
rename from Chess/Logs/AssetImportWorker0.log
rename to Chess Recode/Logs/AssetImportWorker0-prev.log
index 370dce3..b467428 100644
--- a/Chess/Logs/AssetImportWorker0.log
+++ b/Chess Recode/Logs/AssetImportWorker0-prev.log
@@ -15,11 +15,11 @@ F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
-logFile
Logs/AssetImportWorker0.log
-srvPort
-58092
+52736
Successfully changed project path to: F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 151.27 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 114.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.13f1 (a03098edbbe0)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Resources/UnitySubsystems
@@ -35,75 +35,75 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56020
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.003337 seconds.
+Registered in 0.001648 seconds.
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 113.68 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 121.32 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.990 seconds
+- Completed reload, in 2.186 seconds
Domain Reload Profiling:
- ReloadAssembly (1990ms)
- BeginReloadAssembly (72ms)
+ ReloadAssembly (2186ms)
+ BeginReloadAssembly (244ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (540ms)
- LoadAssemblies (70ms)
+ EndReloadAssembly (549ms)
+ LoadAssemblies (242ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (195ms)
+ SetupTypeCache (185ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (32ms)
- SetupLoadedEditorAssemblies (262ms)
+ RebuildScriptCaches (33ms)
+ SetupLoadedEditorAssemblies (282ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (114ms)
+ RefreshPlugins (121ms)
BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (106ms)
- ProcessInitializeOnLoadMethodAttributes (34ms)
+ ProcessInitializeOnLoadAttributes (120ms)
+ ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.004476 seconds.
+Registered in 0.004302 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 112.80 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 111.59 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.433 seconds
+- Completed reload, in 1.629 seconds
Domain Reload Profiling:
- ReloadAssembly (1434ms)
- BeginReloadAssembly (174ms)
+ ReloadAssembly (1629ms)
+ BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
- DisableScriptedObjects (5ms)
+ DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (20ms)
- EndReloadAssembly (1197ms)
- LoadAssemblies (95ms)
+ CreateAndSetChildDomain (24ms)
+ EndReloadAssembly (1390ms)
+ LoadAssemblies (118ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (420ms)
+ SetupTypeCache (464ms)
ReleaseScriptCaches (1ms)
- RebuildScriptCaches (62ms)
- SetupLoadedEditorAssemblies (510ms)
+ RebuildScriptCaches (73ms)
+ SetupLoadedEditorAssemblies (605ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (4ms)
+ InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (113ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (280ms)
- ProcessInitializeOnLoadMethodAttributes (18ms)
+ RefreshPlugins (112ms)
+ BeforeProcessingInitializeOnLoad (100ms)
+ ProcessInitializeOnLoadAttributes (365ms)
+ ProcessInitializeOnLoadMethodAttributes (19ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -111,15 +111,15 @@ Domain Reload Profiling:
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
-Refreshing native plugins compatible for Editor in 0.70 ms, found 4 plugins.
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
+Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3673 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 136.4 MB.
-System memory in use after: 136.5 MB.
+System memory in use after: 136.4 MB.
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 4117.
-Total: 3.156400 ms (FindLiveObjects: 0.336500 ms CreateObjectMapping: 0.287100 ms MarkObjects: 2.384600 ms DeleteObjects: 0.147200 ms)
+Total: 2.969500 ms (FindLiveObjects: 0.284900 ms CreateObjectMapping: 0.179800 ms MarkObjects: 2.334700 ms DeleteObjects: 0.168900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
@@ -132,38 +132,283 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
+Received Import Request.
+ path: Assets/Scripts/Game.cs
+ artifactKey: Guid(64bccbbe14a86034a904585f5656f5e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scripts/Game.cs using Guid(64bccbbe14a86034a904585f5656f5e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c03ec7fa6dd929de4fc2f9d3bdde18b7') in 0.065552 seconds
+========================================================================
Received Prepare
Registering precompiled user dll's ...
-Registered in 0.004166 seconds.
+Registered in 0.004116 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 0.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.211 seconds
+- Completed reload, in 1.132 seconds
Domain Reload Profiling:
- ReloadAssembly (1211ms)
- BeginReloadAssembly (146ms)
+ ReloadAssembly (1132ms)
+ BeginReloadAssembly (124ms)
ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
+ DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (63ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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-Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
-Refreshing native plugins compatible for Editor in 0.68 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3671 Unused Serialized files (Serialized files now loaded: 0)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
@@ -494,7 +499,67 @@ AssetImportParameters requested are different than current active one (requested
========================================================================
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+Platform modules already initialized, skipping
+Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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+ custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
+ custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
+ custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
+ custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
+ custom:graphics/normal-map-encoding: 01000000000000000000000000000000 -> 02000000000000000000000000000000
+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
@@ -502,93 +567,33 @@ Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.205 seconds
+- Completed reload, in 1.277 seconds
Domain Reload Profiling:
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-Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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-- Completed reload, in 1.342 seconds
-Domain Reload Profiling:
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- BeginReloadAssembly (109ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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+ SetupTypeCache (372ms)
ReleaseScriptCaches (1ms)
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- SetupLoadedEditorAssemblies (424ms)
+ RebuildScriptCaches (62ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (1ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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+ AwakeInstancesAfterBackupRestoration (11ms)
Platform modules already initialized, skipping
Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
Refreshing native plugins compatible for Editor in 0.78 ms, found 4 plugins.
@@ -598,7 +603,7 @@ System memory in use before: 136.6 MB.
System memory in use after: 136.7 MB.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 4149.
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AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
@@ -613,14 +618,52 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 3.26 ms, found 4 plugins.
+Registering precompiled user dll's ...
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Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
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-System memory in use after: 64.6 MB.
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+Platform modules already initialized, skipping
+Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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+Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 4153.
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AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
@@ -630,6 +673,67 @@ AssetImportParameters requested are different than current active one (requested
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
+ custom:graphics/normal-map-encoding: 01000000000000000000000000000000 -> 02000000000000000000000000000000
+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+========================================================================
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+Native extension for WindowsStandalone target not found
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+- Completed reload, in 1.180 seconds
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+Platform modules already initialized, skipping
+Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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+Unloading 3671 Unused Serialized files (Serialized files now loaded: 0)
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+System memory in use after: 136.7 MB.
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+Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 4157.
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file
diff --git a/Chess Recode/Logs/AssetImportWorker0.log b/Chess Recode/Logs/AssetImportWorker0.log
new file mode 100644
index 0000000..c864509
--- /dev/null
+++ b/Chess Recode/Logs/AssetImportWorker0.log
@@ -0,0 +1,7883 @@
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+ custom:graphics/normal-map-encoding: 01000000000000000000000000000000 -> 02000000000000000000000000000000
+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
+========================================================================
+Received Prepare
+Registering precompiled user dll's ...
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+Begin MonoManager ReloadAssembly
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+Platform modules already initialized, skipping
+Callback registration failed. Increase kMaxCallback.
+
+Fatal Error! Callback registration failed. Increase kMaxCallback.
+
+Crash!!!
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+C:\Program Files\Unity\Hub\Editor\2021.1.13f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFD5BCB0000), size: 7790592 (result: 0), SymType: '-deferred-', PDB: ''
+C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFDDBF40000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFDD75C0000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22000.37
+C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22000.120_none_9d947278b86cc467\comctl32.dll:comctl32.dll (00007FFDCC7E0000), size: 2772992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.22000.120
+C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFDD3E40000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\MrmCoreR.dll:MrmCoreR.dll (00007FFDC45A0000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.120
+C:\Windows\System32\iertutil.dll:iertutil.dll (00007FFDD5A50000), size: 2826240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.22000.1
+C:\WINDOWS\SYSTEM32\windows.staterepositorycore.dll:windows.staterepositorycore.dll (00007FFDD6150000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
+C:\Windows\System32\thumbcache.dll:thumbcache.dll (00007FFDB87A0000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.51
+C:\WINDOWS\SYSTEM32\windows.staterepositoryclient.dll:windows.staterepositoryclient.dll (00007FFDCC430000), size: 253952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
+C:\Windows\System32\bcp47mrm.dll:bcp47mrm.dll (00007FFDBF940000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
+C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFDCDCA0000), size: 1605632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.71_none_a5885354eb10b430\gdiplus.dll:gdiplus.dll (00007FFDCD680000), size: 1781760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.71
+C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFDDC340000), size: 1171456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.120
+C:\WINDOWS\SYSTEM32\edputil.dll:edputil.dll (00007FFDBE490000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\VAULTCLI.dll:VAULTCLI.dll (00007FFDBD670000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFDC2800000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
+C:\WINDOWS\SYSTEM32\policymanager.dll:policymanager.dll (00007FFDD5D10000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\SYSTEM32\msvcp110_win.dll:msvcp110_win.dll (00007FFDD5870000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFDCC470000), size: 1290240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFDC5160000), size: 2232320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+
+========== OUTPUTTING STACK TRACE ==================
+
+0x00007FFDDBA5466C (KERNELBASE) RaiseException
+0x00007FF657B3282C (Unity) EditorMonoConsole::LogToConsoleImplementation
+0x00007FF657B330BE (Unity) EditorMonoConsole::LogToConsoleImplementation
+0x00007FF658F48EE8 (Unity) DebugStringToFilePostprocessedStacktrace
+0x00007FF658F486DB (Unity) DebugStringToFile
+0x00007FF657F07451 (Unity) LoadDomainAndUserAssemblies
+0x00007FF657F0776C (Unity) LoadUserAssemblies
+0x00007FF658113458 (Unity) ::operator()
+0x00007FF65819A2F2 (Unity) asio::detail::completion_handler >::do_complete
+0x00007FF65819C560 (Unity) asio::detail::win_iocp_io_service::do_one
+0x00007FF65819FC4E (Unity) asio::io_service::run
+0x00007FF65813C12A (Unity) RunAssetImportWorkerClientV2
+0x00007FF65813C180 (Unity) RunAssetImporterV2
+0x00007FF657C3FA37 (Unity) Application::InitializeProject
+0x00007FF65804F127 (Unity) WinMain
+0x00007FF659B7D662 (Unity) __scrt_common_main_seh
+0x00007FFDDCD354E0 (KERNEL32) BaseThreadInitThunk
+0x00007FFDDE02485B (ntdll) RtlUserThreadStart
+
+========== END OF STACKTRACE ===========
+
+A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
+ * C:/Users/braus/AppData/Local/Temp/Unity/Editor/Crashes
diff --git a/Chess/Logs/Packages-Update.log b/Chess Recode/Logs/Packages-Update.log
similarity index 100%
rename from Chess/Logs/Packages-Update.log
rename to Chess Recode/Logs/Packages-Update.log
diff --git a/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log b/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log
new file mode 100644
index 0000000..be4fdcc
--- /dev/null
+++ b/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log
@@ -0,0 +1,12 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=731 file=Assets/DefaultResourcesExtra/Sprites/Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=890
+
+Cmd: compileSnippet
+ insize=731 file=Assets/DefaultResourcesExtra/Sprites/Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=454
+
+Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
+
+Quitting shader compiler process
diff --git a/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log
new file mode 100644
index 0000000..608dd2e
--- /dev/null
+++ b/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -0,0 +1,15 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_NONE dKW=_SUNDISK_SIMPLE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5414
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_NONE dKW=_SUNDISK_SIMPLE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=474
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5698
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934
+
diff --git a/Chess/Packages/manifest.json b/Chess Recode/Packages/manifest.json
similarity index 100%
rename from Chess/Packages/manifest.json
rename to Chess Recode/Packages/manifest.json
diff --git a/Chess/Packages/packages-lock.json b/Chess Recode/Packages/packages-lock.json
similarity index 100%
rename from Chess/Packages/packages-lock.json
rename to Chess Recode/Packages/packages-lock.json
diff --git a/Chess/ProjectSettings/AudioManager.asset b/Chess Recode/ProjectSettings/AudioManager.asset
similarity index 100%
rename from Chess/ProjectSettings/AudioManager.asset
rename to Chess Recode/ProjectSettings/AudioManager.asset
diff --git a/Chess/ProjectSettings/ClusterInputManager.asset b/Chess Recode/ProjectSettings/ClusterInputManager.asset
similarity index 100%
rename from Chess/ProjectSettings/ClusterInputManager.asset
rename to Chess Recode/ProjectSettings/ClusterInputManager.asset
diff --git a/Chess/ProjectSettings/DynamicsManager.asset b/Chess Recode/ProjectSettings/DynamicsManager.asset
similarity index 100%
rename from Chess/ProjectSettings/DynamicsManager.asset
rename to Chess Recode/ProjectSettings/DynamicsManager.asset
diff --git a/Chess/ProjectSettings/EditorBuildSettings.asset b/Chess Recode/ProjectSettings/EditorBuildSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/EditorBuildSettings.asset
rename to Chess Recode/ProjectSettings/EditorBuildSettings.asset
diff --git a/Chess/ProjectSettings/EditorSettings.asset b/Chess Recode/ProjectSettings/EditorSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/EditorSettings.asset
rename to Chess Recode/ProjectSettings/EditorSettings.asset
diff --git a/Chess/ProjectSettings/GraphicsSettings.asset b/Chess Recode/ProjectSettings/GraphicsSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/GraphicsSettings.asset
rename to Chess Recode/ProjectSettings/GraphicsSettings.asset
diff --git a/Chess/ProjectSettings/InputManager.asset b/Chess Recode/ProjectSettings/InputManager.asset
similarity index 100%
rename from Chess/ProjectSettings/InputManager.asset
rename to Chess Recode/ProjectSettings/InputManager.asset
diff --git a/Chess/ProjectSettings/NavMeshAreas.asset b/Chess Recode/ProjectSettings/NavMeshAreas.asset
similarity index 100%
rename from Chess/ProjectSettings/NavMeshAreas.asset
rename to Chess Recode/ProjectSettings/NavMeshAreas.asset
diff --git a/Chess/ProjectSettings/NetworkManager.asset b/Chess Recode/ProjectSettings/NetworkManager.asset
similarity index 100%
rename from Chess/ProjectSettings/NetworkManager.asset
rename to Chess Recode/ProjectSettings/NetworkManager.asset
diff --git a/Chess/ProjectSettings/PackageManagerSettings.asset b/Chess Recode/ProjectSettings/PackageManagerSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/PackageManagerSettings.asset
rename to Chess Recode/ProjectSettings/PackageManagerSettings.asset
diff --git a/Chess/ProjectSettings/Physics2DSettings.asset b/Chess Recode/ProjectSettings/Physics2DSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/Physics2DSettings.asset
rename to Chess Recode/ProjectSettings/Physics2DSettings.asset
diff --git a/Chess/ProjectSettings/PresetManager.asset b/Chess Recode/ProjectSettings/PresetManager.asset
similarity index 100%
rename from Chess/ProjectSettings/PresetManager.asset
rename to Chess Recode/ProjectSettings/PresetManager.asset
diff --git a/Chess/ProjectSettings/ProjectSettings.asset b/Chess Recode/ProjectSettings/ProjectSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/ProjectSettings.asset
rename to Chess Recode/ProjectSettings/ProjectSettings.asset
diff --git a/Chess/ProjectSettings/ProjectVersion.txt b/Chess Recode/ProjectSettings/ProjectVersion.txt
similarity index 100%
rename from Chess/ProjectSettings/ProjectVersion.txt
rename to Chess Recode/ProjectSettings/ProjectVersion.txt
diff --git a/Chess/ProjectSettings/QualitySettings.asset b/Chess Recode/ProjectSettings/QualitySettings.asset
similarity index 100%
rename from Chess/ProjectSettings/QualitySettings.asset
rename to Chess Recode/ProjectSettings/QualitySettings.asset
diff --git a/Chess/ProjectSettings/SceneTemplateSettings.json b/Chess Recode/ProjectSettings/SceneTemplateSettings.json
similarity index 100%
rename from Chess/ProjectSettings/SceneTemplateSettings.json
rename to Chess Recode/ProjectSettings/SceneTemplateSettings.json
diff --git a/Chess/ProjectSettings/TagManager.asset b/Chess Recode/ProjectSettings/TagManager.asset
similarity index 100%
rename from Chess/ProjectSettings/TagManager.asset
rename to Chess Recode/ProjectSettings/TagManager.asset
diff --git a/Chess/ProjectSettings/TimeManager.asset b/Chess Recode/ProjectSettings/TimeManager.asset
similarity index 100%
rename from Chess/ProjectSettings/TimeManager.asset
rename to Chess Recode/ProjectSettings/TimeManager.asset
diff --git a/Chess/ProjectSettings/UnityConnectSettings.asset b/Chess Recode/ProjectSettings/UnityConnectSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/UnityConnectSettings.asset
rename to Chess Recode/ProjectSettings/UnityConnectSettings.asset
diff --git a/Chess/ProjectSettings/VFXManager.asset b/Chess Recode/ProjectSettings/VFXManager.asset
similarity index 100%
rename from Chess/ProjectSettings/VFXManager.asset
rename to Chess Recode/ProjectSettings/VFXManager.asset
diff --git a/Chess/ProjectSettings/VersionControlSettings.asset b/Chess Recode/ProjectSettings/VersionControlSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/VersionControlSettings.asset
rename to Chess Recode/ProjectSettings/VersionControlSettings.asset
diff --git a/Chess/ProjectSettings/XRSettings.asset b/Chess Recode/ProjectSettings/XRSettings.asset
similarity index 100%
rename from Chess/ProjectSettings/XRSettings.asset
rename to Chess Recode/ProjectSettings/XRSettings.asset
diff --git a/Chess/UserSettings/EditorUserSettings.asset b/Chess Recode/UserSettings/EditorUserSettings.asset
similarity index 100%
rename from Chess/UserSettings/EditorUserSettings.asset
rename to Chess Recode/UserSettings/EditorUserSettings.asset
diff --git a/Chess/UserSettings/Search.index b/Chess Recode/UserSettings/Search.index
similarity index 100%
rename from Chess/UserSettings/Search.index
rename to Chess Recode/UserSettings/Search.index
diff --git a/Chess/UserSettings/Search.settings b/Chess Recode/UserSettings/Search.settings
similarity index 100%
rename from Chess/UserSettings/Search.settings
rename to Chess Recode/UserSettings/Search.settings
diff --git a/Chess/Assets/Scripts/Character.cs b/Chess/Assets/Scripts/Character.cs
deleted file mode 100644
index 056fc15..0000000
--- a/Chess/Assets/Scripts/Character.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Character : MonoBehaviour
-{
- public Team team;
- public CharacterType type;
-}
-
-public enum CharacterType
-{
- Rook, Knight, Bishop, Queen, King, Pawn
-}
diff --git a/Chess/Assets/Scripts/CharacterData.cs b/Chess/Assets/Scripts/CharacterData.cs
deleted file mode 100644
index b459153..0000000
--- a/Chess/Assets/Scripts/CharacterData.cs
+++ /dev/null
@@ -1,245 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public static class CharacterData
-{
- public static readonly Vector2[,] movesRook =
- {
-
- {
- //up
- new Vector2(0, 1),
- new Vector2(0, 2),
- new Vector2(0, 3),
- new Vector2(0, 4),
- new Vector2(0, 5),
- new Vector2(0, 6),
- new Vector2(0, 7),
- new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
- },
-
- {
- //down
- new Vector2(0, -1),
- new Vector2(0, -2),
- new Vector2(0, -3),
- new Vector2(0, -4),
- new Vector2(0, -5),
- new Vector2(0, -6),
- new Vector2(0, -7),
- new Vector2(0, -8.5f),
- },
-
- {
- //right
- new Vector2(1, 0),
- new Vector2(2, 0),
- new Vector2(3, 0),
- new Vector2(4, 0),
- new Vector2(5, 0),
- new Vector2(6, 0),
- new Vector2(7, 0),
- new Vector2(8.5f, 0)
- },
-
- {
- //left
- new Vector2(-1, 0),
- new Vector2(-2, 0),
- new Vector2(-3, 0),
- new Vector2(-4, 0),
- new Vector2(-5, 0),
- new Vector2(-6, 0),
- new Vector2(-7, 0),
- new Vector2(-8.5f, 0)
- }
- };
-
- public static readonly Vector2[] movesKnight =
- {
- //(2, 1 combinations)
- //up
- new Vector2(-1, 2),
- new Vector2(1, 2),
- //down
- new Vector2(-1, -2),
- new Vector2(1, -2),
- //right
- new Vector2(2, 1),
- new Vector2(2, -1),
- //left
- new Vector2(-2, 1),
- new Vector2(-2, -1),
- };
-
- public static readonly Vector2[,] movesBishop =
- {
- {
- //up, right
- new Vector2(1, 1),
- new Vector2(2, 2),
- new Vector2(3, 3),
- new Vector2(4, 4),
- new Vector2(5, 5),
- new Vector2(6, 6),
- new Vector2(7, 7),
- new Vector2(8.5f, 8.5f),
- },
-
- {
- //up, left
- new Vector2(-1, 1),
- new Vector2(-2, 2),
- new Vector2(-3, 3),
- new Vector2(-4, 4),
- new Vector2(-5, 5),
- new Vector2(-6, 6),
- new Vector2(-7, 7),
- new Vector2(-8.5f, 8.5f),
- },
-
- {
- //down, right
- new Vector2(1, -1),
- new Vector2(2, -2),
- new Vector2(3, -3),
- new Vector2(4, -4),
- new Vector2(5, -5),
- new Vector2(6, -6),
- new Vector2(7, -7),
- new Vector2(8.5f, -8.5f),
- },
-
- {
- //down, left
- new Vector2(-1, -1),
- new Vector2(-2, -2),
- new Vector2(-3, -3),
- new Vector2(-4, -4),
- new Vector2(-5, -5),
- new Vector2(-6, -6),
- new Vector2(-7, -7),
- new Vector2(-8.5f, -8.5f),
- }
- };
-
- public static readonly Vector2[] movesKing =
- {
- //up
- new Vector2(0, 1),
- //down
- new Vector2(0, -1),
- //right
- new Vector2(1, 0),
- //left
- new Vector2(-1, 0),
- //up, right
- new Vector2(1, 1),
- //up, left
- new Vector2(-1, 1),
- //down, right
- new Vector2(1, -1),
- //down, left
- new Vector2(-1, -1)
- };
-
- public static readonly Vector2[,] movesQueen =
- {
- {
- //up
- new Vector2(0, 1),
- new Vector2(0, 2),
- new Vector2(0, 3),
- new Vector2(0, 4),
- new Vector2(0, 5),
- new Vector2(0, 6),
- new Vector2(0, 7),
- new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
- },
-
- {
- //down
- new Vector2(0, -1),
- new Vector2(0, -2),
- new Vector2(0, -3),
- new Vector2(0, -4),
- new Vector2(0, -5),
- new Vector2(0, -6),
- new Vector2(0, -7),
- new Vector2(0, -8.5f),
- },
-
- {
- //right
- new Vector2(1, 0),
- new Vector2(2, 0),
- new Vector2(3, 0),
- new Vector2(4, 0),
- new Vector2(5, 0),
- new Vector2(6, 0),
- new Vector2(7, 0),
- new Vector2(8.5f, 0)
- },
-
- {
- //left
- new Vector2(-1, 0),
- new Vector2(-2, 0),
- new Vector2(-3, 0),
- new Vector2(-4, 0),
- new Vector2(-5, 0),
- new Vector2(-6, 0),
- new Vector2(-7, 0),
- new Vector2(-8.5f, 0)
- },
-
- {
- //up, right
- new Vector2(1, 1),
- new Vector2(2, 2),
- new Vector2(3, 3),
- new Vector2(4, 4),
- new Vector2(5, 5),
- new Vector2(6, 6),
- new Vector2(7, 7),
- new Vector2(8.5f, 8.5f),
- },
-
- {
- //up, left
- new Vector2(-1, 1),
- new Vector2(-2, 2),
- new Vector2(-3, 3),
- new Vector2(-4, 4),
- new Vector2(-5, 5),
- new Vector2(-6, 6),
- new Vector2(-7, 7),
- new Vector2(-8.5f, 8.5f),
- },
-
- {
- //down, right
- new Vector2(1, -1),
- new Vector2(2, -2),
- new Vector2(3, -3),
- new Vector2(4, -4),
- new Vector2(5, -5),
- new Vector2(6, -6),
- new Vector2(7, -7),
- new Vector2(8.5f, -8.5f),
- },
-
- {
- //down, left
- new Vector2(-1, -1),
- new Vector2(-2, -2),
- new Vector2(-3, -3),
- new Vector2(-4, -4),
- new Vector2(-5, -5),
- new Vector2(-6, -6),
- new Vector2(-7, -7),
- new Vector2(-8.5f, -8.5f),
- }
- };
-}
diff --git a/Chess/Assets/Scripts/Game.cs b/Chess/Assets/Scripts/Game.cs
deleted file mode 100644
index 8953286..0000000
--- a/Chess/Assets/Scripts/Game.cs
+++ /dev/null
@@ -1,442 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Game : MonoBehaviour
-{
- public Camera cam;
-
- private GameObject[,] cells = new GameObject[8, 8];
- private Team currentTeam = Team.White;
-
- private GameObject selectedCell = null;
-
- private Queue possibleMoves = new Queue();
-
- private void Start()
- {
- for (int x = 0; x < 8; x++)
- {
- for (int y = 0; y < 8; y++)
- {
- cells[x, y] = GameObject.Find("Field" + x + "," + y).gameObject;
- }
- }
- }
-
- private void Update()
- {
- if (Input.GetMouseButtonDown(0))
- {
- //Coloring and selecting cells
- GetCellCoord(Input.mousePosition, out int x, out int y);
- GameObject cellObject = cells[x, y];
- cellObject.GetComponent().color = new Color(.72f, .36f, .36f);
-
- if (possibleMoves.Contains(cells[x, y]))
- {
- //change current team
- if (currentTeam == Team.White)
- {
- currentTeam = Team.Black;
- }
- else
- {
- currentTeam = Team.White;
- }
-
- //move the object, disconnect it from the old cell, connect it to the new cell
- GameObject selectedObject = selectedCell.GetComponent().connected;
- selectedCell.GetComponent().connected = null;
-
- //kill enemy if necassary
- if (cells[x, y].GetComponent().connected != null)
- {
- Destroy(cells[x, y].GetComponent().connected);
- }
-
- cells[x, y].GetComponent().connected = selectedObject;
- selectedObject.transform.position = cells[x, y].transform.position - Vector3.forward;
-
- //discolor all cells, deselect all cells
- selectedCell.GetComponent().color = Color.white;
- selectedCell = null;
- while (possibleMoves.Count > 0)
- {
- possibleMoves.Dequeue().GetComponent().color = Color.white;
- }
- }
- else
- {
- //if there is already a cell selected, deselect it
- if (selectedCell != null)
- {
- selectedCell.GetComponent().color = Color.white;
-
- while (possibleMoves.Count > 0)
- {
- possibleMoves.Dequeue().GetComponent().color = Color.white;
- }
- }
-
- //if the last selected cell is the current cell, deselect it
- if (selectedCell == cellObject)
- {
- selectedCell = null;
-
- while (possibleMoves.Count > 0)
- {
- possibleMoves.Dequeue().GetComponent().color = Color.white;
- }
- }
- else
- {
- selectedCell = cellObject;
- }
-
- //Futher game logic
- if (selectedCell != null)
- {
- Cell cell = selectedCell.GetComponent();
- if (cell.connected != null)
- {
- //get the selected character, with all its information
- Character selectedCharacter = cell.connected.GetComponent();
- Team selectedTeam = selectedCharacter.team;
- CharacterType selectedType = selectedCharacter.type;
-
- //check if the character is in the current players team
- if (selectedTeam == currentTeam)
- {
- //logic for the knight
- if (selectedType == CharacterType.Knight)
- {
- foreach (Vector2 move in CharacterData.movesKnight)
- {
- Vector2 absPosition = selectedCell.transform.position + (Vector3)move;
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- Cell testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- else
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- }
- }
- }
- }
-
- //logic for the pawn
- if (selectedType == CharacterType.Pawn)
- {
- //stepping 2 forward at beggining
- if (currentTeam == Team.White)
- {
-
- Vector2 abs1Position = selectedCell.transform.position + Vector3.up;
- GetCellCoordDirect(abs1Position, out int testX2, out int testY2);
- if (!(testX2 == 9 || testY2 == 9))
- {
- Cell testCell = cells[testX2, testY2].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX2, testY2]);
-
- if (x == 6) //should be y but buggy
- {
- Vector2 absPosition = selectedCell.transform.position + Vector3.up * 2;
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
-
- }
- }
- }
- }
- }
-
-
- Vector2 abs2Position = selectedCharacter.transform.position + Vector3.up + Vector3.right;
- GetCellCoordDirect(abs2Position, out int testX3, out int testY3);
- if (!(testX3 == 9 || testY3 == 9))
- {
- Cell testCell = cells[testX3, testY3].GetComponent();
- if (testCell.connected != null)
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX3, testY3]);
- }
- }
- }
-
- abs2Position = selectedCharacter.transform.position + Vector3.up + Vector3.left;
- GetCellCoordDirect(abs2Position, out int testX4, out int testY4);
- if (!(testX4 == 9 || testY4 == 9))
- {
- Cell testCell = cells[testX4, testY4].GetComponent();
- if (testCell.connected != null)
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX4, testY4]);
- }
- }
- }
- }
- else
- {
-
- Vector2 abs1Position = selectedCell.transform.position + Vector3.down;
- GetCellCoordDirect(abs1Position, out int testX2, out int testY2);
- if (!(testX2 == 9 || testY2 == 9))
- {
- Cell testCell = cells[testX2, testY2].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX2, testY2]);
-
- if (x == 1)
- {
- Vector2 absPosition = selectedCell.transform.position + Vector3.down * 2;
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- }
- }
- }
- }
-
-
- Vector2 abs2Position = selectedCharacter.transform.position + Vector3.down + Vector3.right;
- GetCellCoordDirect(abs2Position, out int testX3, out int testY3);
- if (!(testX3 == 9 || testY3 == 9))
- {
- Cell testCell = cells[testX3, testY3].GetComponent();
- if (testCell.connected != null)
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX3, testY3]);
- }
- }
- }
-
- abs2Position = selectedCharacter.transform.position + Vector3.down + Vector3.left;
- GetCellCoordDirect(abs2Position, out int testX4, out int testY4);
- if (!(testX4 == 9 || testY4 == 9))
- {
- Cell testCell = cells[testX4, testY4].GetComponent();
- if (testCell.connected != null)
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX4, testY4]);
- }
- }
- }
- }
- }
-
- //logic for the rook
- if (selectedType == CharacterType.Rook)
- {
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 8; j++)
- {
- Vector3 absPosition = (Vector3)selectedCell.transform.position + (Vector3)CharacterData.movesRook[i, j];
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- Cell testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- else
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
-
- j = 8;
- }
- }
- }
- }
- }
-
- //logic for bishop
- if (selectedType == CharacterType.Bishop)
- {
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 8; j++)
- {
- Vector3 absPosition = (Vector3)selectedCell.transform.position + (Vector3)CharacterData.movesBishop[i, j];
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- Cell testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- else
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
-
- j = 8;
- }
- }
- }
- }
- }
-
- //logic for queen
- if (selectedType == CharacterType.Queen)
- {
- for (int i = 0; i < 8; i++)
- {
- for (int j = 0; j < 8; j++)
- {
- Vector3 absPosition = (Vector3)selectedCell.transform.position + (Vector3)CharacterData.movesQueen[i, j];
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- Cell testCell = cells[testX, testY].GetComponent();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- else
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
-
- j = 8;
- }
- }
- }
- }
- }
-
- //logic for king
- if (selectedType == CharacterType.King)
- {
- foreach (Vector2 move in CharacterData.movesKing)
- {
- Vector2 absPosition = selectedCell.transform.position + (Vector3)move;
- GetCellCoordDirect(absPosition, out int testX, out int testY);
- if (!(testX == 9 || testY == 9))
- {
- Cell testCell = cells[testX, testY].GetComponent| ();
- if (testCell.connected == null)
- {
- testCell.GetComponent().color = new Color(.2f, .9f, .3f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- else
- {
- Character otherCharacter = testCell.connected.GetComponent();
- if (otherCharacter.team != currentTeam)
- {
- testCell.GetComponent().color = new Color(.92f, .61f, .4f);
- possibleMoves.Enqueue(cells[testX, testY]);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- private void GetCellCoord(Vector3 point, out int x, out int y)
- {
- RaycastHit2D hit = Physics2D.Raycast(cam.ScreenToWorldPoint(point), cam.transform.forward);
- if (hit.collider != null)
- {
- string name = hit.collider.name;
- x = int.Parse(name.Substring(5, 1));
- y = int.Parse(name.Substring(7, 1));
- return;
- }
-
- x = 9;
- y = 9;
- }
-
- private void GetCellCoordDirect(Vector3 point, out int x, out int y)
- {
- RaycastHit2D hit = Physics2D.Raycast(point, Vector3.forward);
- if (hit.collider != null)
- {
- string name = hit.collider.name;
- x = int.Parse(name.Substring(5, 1));
- y = int.Parse(name.Substring(7, 1));
- }
- else
- {
- x = 9;
- y = 9;
- }
- }
-}
-
-public enum Team
-{
- Black,
- White
-}
\ No newline at end of file
diff --git a/Chess/Logs/AssetImportWorker0-prev.log b/Chess/Logs/AssetImportWorker0-prev.log
deleted file mode 100644
index 1a2719f..0000000
--- a/Chess/Logs/AssetImportWorker0-prev.log
+++ /dev/null
@@ -1,502 +0,0 @@
-Using pre-set license
-Built from '2021.1/staging' branch; Version is '2021.1.13f1 (a03098edbbe0) revision 10498200'; Using compiler version '192528614'; Build Type 'Release'
-OS: 'Windows 10 Pro; OS build 22000.194; Version 2009; 64bit' Language: 'en' Physical Memory: 16299 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
-
- COMMAND LINE ARGUMENTS:
-C:\Program Files\Unity\Hub\Editor\2021.1.13f1\Editor\Unity.exe
--adb2
--batchMode
--noUpm
--name
-AssetImportWorker0
--projectPath
-F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
--logFile
-Logs/AssetImportWorker0.log
--srvPort
-63736
-Successfully changed project path to: F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
-F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
-Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 173.77 ms, found 4 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Initialize engine version: 2021.1.13f1 (a03098edbbe0)
-[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path F:/Gihub Projects/Chess Unity/Chess-Unity/Chess/Assets
-GfxDevice: creating device client; threaded=0; jobified=0
-Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6052 MB
- Driver: 30.0.14.7141
-Initialize mono
-Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Managed'
-Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
-Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56076
-Begin MonoManager ReloadAssembly
-Registering precompiled unity dll's ...
-Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.002505 seconds.
-Native extension for WindowsStandalone target not found
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-Mono: successfully reloaded assembly
-- Completed reload, in 10.329 seconds
-Domain Reload Profiling:
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-Platform modules already initialized, skipping
-Registering precompiled user dll's ...
-Registered in 0.093153 seconds.
-Begin MonoManager ReloadAssembly
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-Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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-Platform modules already initialized, skipping
-========================================================================
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- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
-AssetImportWorkerClient::OnTransportError - code=2 error=End of file
diff --git a/Chess/Logs/shadercompiler-AssetImportWorker0.log b/Chess/Logs/shadercompiler-AssetImportWorker0.log
deleted file mode 100644
index bd1746f..0000000
--- a/Chess/Logs/shadercompiler-AssetImportWorker0.log
+++ /dev/null
@@ -1,6 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
-
-Quitting shader compiler process
diff --git a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Chess/Logs/shadercompiler-UnityShaderCompiler.exe0.log
deleted file mode 100644
index d83d80f..0000000
--- a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe0.log
+++ /dev/null
@@ -1,4 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: shutdown
diff --git a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Chess/Logs/shadercompiler-UnityShaderCompiler.exe1.log
deleted file mode 100644
index d83d80f..0000000
--- a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe1.log
+++ /dev/null
@@ -1,4 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: shutdown
diff --git a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Chess/Logs/shadercompiler-UnityShaderCompiler.exe2.log
deleted file mode 100644
index 18ab532..0000000
--- a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe2.log
+++ /dev/null
@@ -1,6 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: shutdown
-
-Quitting shader compiler process
diff --git a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/Chess/Logs/shadercompiler-UnityShaderCompiler.exe3.log
deleted file mode 100644
index d83d80f..0000000
--- a/Chess/Logs/shadercompiler-UnityShaderCompiler.exe3.log
+++ /dev/null
@@ -1,4 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Cmd: shutdown
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