The Game Version 1.0
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class CharacterData
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{
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public static readonly Vector2[,] movesRook =
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{
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{
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//up
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new Vector2(0, 1),
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new Vector2(0, 2),
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new Vector2(0, 3),
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new Vector2(0, 4),
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new Vector2(0, 5),
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new Vector2(0, 6),
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new Vector2(0, 7),
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new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
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},
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{
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//down
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new Vector2(0, -1),
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new Vector2(0, -2),
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new Vector2(0, -3),
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new Vector2(0, -4),
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new Vector2(0, -5),
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new Vector2(0, -6),
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new Vector2(0, -7),
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new Vector2(0, -8.5f),
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},
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{
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//right
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new Vector2(1, 0),
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new Vector2(2, 0),
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new Vector2(3, 0),
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new Vector2(4, 0),
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new Vector2(5, 0),
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new Vector2(6, 0),
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new Vector2(7, 0),
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new Vector2(8.5f, 0)
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},
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{
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//left
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new Vector2(-1, 0),
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new Vector2(-2, 0),
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new Vector2(-3, 0),
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new Vector2(-4, 0),
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new Vector2(-5, 0),
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new Vector2(-6, 0),
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new Vector2(-7, 0),
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new Vector2(-8.5f, 0)
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}
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};
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public static readonly Vector2[] movesKnight =
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{
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//(2, 1 combinations)
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//up
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new Vector2(-1, 2),
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new Vector2(1, 2),
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//down
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new Vector2(-1, -2),
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new Vector2(1, -2),
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//right
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new Vector2(2, 1),
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new Vector2(2, -1),
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//left
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new Vector2(-2, 1),
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new Vector2(-2, -1),
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};
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public static readonly Vector2[,] movesBishop =
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{
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{
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//up, right
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new Vector2(1, 1),
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new Vector2(2, 2),
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new Vector2(3, 3),
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new Vector2(4, 4),
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new Vector2(5, 5),
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new Vector2(6, 6),
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new Vector2(7, 7),
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new Vector2(8.5f, 8.5f),
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},
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{
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//up, left
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new Vector2(-1, 1),
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new Vector2(-2, 2),
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new Vector2(-3, 3),
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new Vector2(-4, 4),
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new Vector2(-5, 5),
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new Vector2(-6, 6),
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new Vector2(-7, 7),
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new Vector2(-8.5f, 8.5f),
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},
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{
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//down, right
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new Vector2(1, -1),
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new Vector2(2, -2),
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new Vector2(3, -3),
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new Vector2(4, -4),
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new Vector2(5, -5),
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new Vector2(6, -6),
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new Vector2(7, -7),
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new Vector2(8.5f, -8.5f),
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},
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{
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//down, left
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new Vector2(-1, -1),
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new Vector2(-2, -2),
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new Vector2(-3, -3),
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new Vector2(-4, -4),
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new Vector2(-5, -5),
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new Vector2(-6, -6),
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new Vector2(-7, -7),
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new Vector2(-8.5f, -8.5f),
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}
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};
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public static readonly Vector2[] movesKing =
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{
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//up
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new Vector2(0, 1),
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//down
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new Vector2(0, -1),
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//right
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new Vector2(1, 0),
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//left
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new Vector2(-1, 0),
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//up, right
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new Vector2(1, 1),
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//up, left
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new Vector2(-1, 1),
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//down, right
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new Vector2(1, -1),
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//down, left
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new Vector2(-1, -1)
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};
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public static readonly Vector2[,] movesQueen =
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{
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{
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//up
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new Vector2(0, 1),
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new Vector2(0, 2),
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new Vector2(0, 3),
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new Vector2(0, 4),
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new Vector2(0, 5),
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new Vector2(0, 6),
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new Vector2(0, 7),
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new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
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},
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{
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//down
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new Vector2(0, -1),
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new Vector2(0, -2),
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new Vector2(0, -3),
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new Vector2(0, -4),
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new Vector2(0, -5),
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new Vector2(0, -6),
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new Vector2(0, -7),
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new Vector2(0, -8.5f),
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},
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{
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//right
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new Vector2(1, 0),
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new Vector2(2, 0),
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new Vector2(3, 0),
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new Vector2(4, 0),
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new Vector2(5, 0),
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new Vector2(6, 0),
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new Vector2(7, 0),
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new Vector2(8.5f, 0)
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},
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{
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//left
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new Vector2(-1, 0),
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new Vector2(-2, 0),
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new Vector2(-3, 0),
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new Vector2(-4, 0),
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new Vector2(-5, 0),
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new Vector2(-6, 0),
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new Vector2(-7, 0),
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new Vector2(-8.5f, 0)
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},
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{
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//up, right
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new Vector2(1, 1),
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new Vector2(2, 2),
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new Vector2(3, 3),
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new Vector2(4, 4),
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new Vector2(5, 5),
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new Vector2(6, 6),
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new Vector2(7, 7),
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new Vector2(8.5f, 8.5f),
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},
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{
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//up, left
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new Vector2(-1, 1),
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new Vector2(-2, 2),
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new Vector2(-3, 3),
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new Vector2(-4, 4),
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new Vector2(-5, 5),
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new Vector2(-6, 6),
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new Vector2(-7, 7),
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new Vector2(-8.5f, 8.5f),
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},
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{
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//down, right
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new Vector2(1, -1),
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new Vector2(2, -2),
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new Vector2(3, -3),
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new Vector2(4, -4),
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new Vector2(5, -5),
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new Vector2(6, -6),
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new Vector2(7, -7),
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new Vector2(8.5f, -8.5f),
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},
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{
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//down, left
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new Vector2(-1, -1),
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new Vector2(-2, -2),
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new Vector2(-3, -3),
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new Vector2(-4, -4),
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new Vector2(-5, -5),
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new Vector2(-6, -6),
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new Vector2(-7, -7),
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new Vector2(-8.5f, -8.5f),
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}
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};
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}
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