diff --git a/Chess Recode/.idea/.idea.Chess Recode/.idea/vcs.xml b/Chess Recode/.idea/.idea.Chess Recode/.idea/vcs.xml
new file mode 100644
index 0000000..6c0b863
--- /dev/null
+++ b/Chess Recode/.idea/.idea.Chess Recode/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Chess Recode/Assets/Scripts/Bishop.cs b/Chess Recode/Assets/Scripts/Bishop.cs
index 369139c..f8ab666 100644
--- a/Chess Recode/Assets/Scripts/Bishop.cs
+++ b/Chess Recode/Assets/Scripts/Bishop.cs
@@ -4,8 +4,104 @@ using UnityEngine;
public class Bishop : Character
{
+ public static readonly Vector2[,] moves =
+ {
+ {
+ //up, right
+ new Vector2(1, 1),
+ new Vector2(2, 2),
+ new Vector2(3, 3),
+ new Vector2(4, 4),
+ new Vector2(5, 5),
+ new Vector2(6, 6),
+ new Vector2(7, 7),
+ new Vector2(8.5f, 8.5f),
+ },
+
+ {
+ //up, left
+ new Vector2(-1, 1),
+ new Vector2(-2, 2),
+ new Vector2(-3, 3),
+ new Vector2(-4, 4),
+ new Vector2(-5, 5),
+ new Vector2(-6, 6),
+ new Vector2(-7, 7),
+ new Vector2(-8.5f, 8.5f),
+ },
+
+ {
+ //down, right
+ new Vector2(1, -1),
+ new Vector2(2, -2),
+ new Vector2(3, -3),
+ new Vector2(4, -4),
+ new Vector2(5, -5),
+ new Vector2(6, -6),
+ new Vector2(7, -7),
+ new Vector2(8.5f, -8.5f),
+ },
+
+ {
+ //down, left
+ new Vector2(-1, -1),
+ new Vector2(-2, -2),
+ new Vector2(-3, -3),
+ new Vector2(-4, -4),
+ new Vector2(-5, -5),
+ new Vector2(-6, -6),
+ new Vector2(-7, -7),
+ new Vector2(-8.5f, -8.5f),
+ }
+ };
+
+
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
- return null;
+ bool[,] result = new bool[8, 8];
+
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ Vector3 testPosition = transform.position + (Vector3)moves[i, j];
+ Cell testCell = game.GetCellOnPosition(testPosition);
+
+ if (testCell != null)
+ {
+ if (testCell.connected == null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+ else
+ {
+ if (testCell.connected.team != game.currentTeam)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+
+ j = 8;
+ }
+ }
+ }
+ }
+
+ return result;
}
-}
+}
\ No newline at end of file
diff --git a/Chess Recode/Assets/Scripts/Game.cs b/Chess Recode/Assets/Scripts/Game.cs
index bf39bf4..3026df4 100644
--- a/Chess Recode/Assets/Scripts/Game.cs
+++ b/Chess Recode/Assets/Scripts/Game.cs
@@ -40,7 +40,7 @@ public class Game : MonoBehaviour
Destroy(tempCell.connected.gameObject);
}
tempCell.connected = clickedCell.connected;
- tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position);
+ tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position + Vector3.back);
clickedCell.connected = null;
DeColorAllCells();
diff --git a/Chess Recode/Assets/Scripts/King.cs b/Chess Recode/Assets/Scripts/King.cs
index 840ca83..fdb5fac 100644
--- a/Chess Recode/Assets/Scripts/King.cs
+++ b/Chess Recode/Assets/Scripts/King.cs
@@ -4,8 +4,62 @@ using UnityEngine;
public class King : Character
{
+ public static readonly Vector2[] moves =
+ {
+ //up
+ new Vector2(0, 1),
+ //down
+ new Vector2(0, -1),
+ //right
+ new Vector2(1, 0),
+ //left
+ new Vector2(-1, 0),
+ //up, right
+ new Vector2(1, 1),
+ //up, left
+ new Vector2(-1, 1),
+ //down, right
+ new Vector2(1, -1),
+ //down, left
+ new Vector2(-1, -1)
+ };
+
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
- return null;
+ bool[,] result = new bool[8, 8];
+
+ foreach (Vector2 move in moves)
+ {
+ Vector3 testPosition = transform.position + (Vector3)move;
+
+ Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
+
+ if (testCell != null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+
+ if (testCell.connected == null)
+ {
+ result[x, y] = true;
+ }
+ else
+ {
+ Character testCharacter = testCell.connected;
+ if (testCharacter.team != game.currentTeam)
+ {
+ result[x, y] = true;
+ }
+ }
+ }
+ }
+
+ return result;
}
}
diff --git a/Chess Recode/Assets/Scripts/Knight.cs b/Chess Recode/Assets/Scripts/Knight.cs
index d700811..7e091db 100644
--- a/Chess Recode/Assets/Scripts/Knight.cs
+++ b/Chess Recode/Assets/Scripts/Knight.cs
@@ -20,18 +20,18 @@ public class Knight : Character
new Vector2(-2, 1),
new Vector2(-2, -1),
};
-
+
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
-
+
foreach (Vector2 move in moves)
{
Vector3 testPosition = transform.position + (Vector3)move;
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
- if(testCell != null)
+ if (testCell != null)
{
int x, y;
@@ -40,25 +40,23 @@ public class Knight : Character
x = int.Parse(nameX);
y = int.Parse(nameY);
-
- if (IsPositionInGrid(x, y))
+
+
+ if (testCell.connected == null)
{
- if (testCell.connected == null)
+ result[x, y] = true;
+ }
+ else
+ {
+ Character testCharacter = testCell.connected;
+ if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
- else
- {
- Character testCharacter = testCell.connected;
- if (testCharacter.team != game.currentTeam)
- {
- result[x, y] = true;
- }
- }
}
}
}
return result;
}
-}
+}
\ No newline at end of file
diff --git a/Chess Recode/Assets/Scripts/Queen.cs b/Chess Recode/Assets/Scripts/Queen.cs
index 5652b40..d082169 100644
--- a/Chess Recode/Assets/Scripts/Queen.cs
+++ b/Chess Recode/Assets/Scripts/Queen.cs
@@ -4,8 +4,151 @@ using UnityEngine;
public class Queen : Character
{
+ public static readonly Vector2[,] moves =
+ {
+ {
+ //up
+ new Vector2(0, 1),
+ new Vector2(0, 2),
+ new Vector2(0, 3),
+ new Vector2(0, 4),
+ new Vector2(0, 5),
+ new Vector2(0, 6),
+ new Vector2(0, 7),
+ new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
+ },
+
+ {
+ //down
+ new Vector2(0, -1),
+ new Vector2(0, -2),
+ new Vector2(0, -3),
+ new Vector2(0, -4),
+ new Vector2(0, -5),
+ new Vector2(0, -6),
+ new Vector2(0, -7),
+ new Vector2(0, -8.5f),
+ },
+
+ {
+ //right
+ new Vector2(1, 0),
+ new Vector2(2, 0),
+ new Vector2(3, 0),
+ new Vector2(4, 0),
+ new Vector2(5, 0),
+ new Vector2(6, 0),
+ new Vector2(7, 0),
+ new Vector2(8.5f, 0)
+ },
+
+ {
+ //left
+ new Vector2(-1, 0),
+ new Vector2(-2, 0),
+ new Vector2(-3, 0),
+ new Vector2(-4, 0),
+ new Vector2(-5, 0),
+ new Vector2(-6, 0),
+ new Vector2(-7, 0),
+ new Vector2(-8.5f, 0)
+ },
+
+ {
+ //up, right
+ new Vector2(1, 1),
+ new Vector2(2, 2),
+ new Vector2(3, 3),
+ new Vector2(4, 4),
+ new Vector2(5, 5),
+ new Vector2(6, 6),
+ new Vector2(7, 7),
+ new Vector2(8.5f, 8.5f),
+ },
+
+ {
+ //up, left
+ new Vector2(-1, 1),
+ new Vector2(-2, 2),
+ new Vector2(-3, 3),
+ new Vector2(-4, 4),
+ new Vector2(-5, 5),
+ new Vector2(-6, 6),
+ new Vector2(-7, 7),
+ new Vector2(-8.5f, 8.5f),
+ },
+
+ {
+ //down, right
+ new Vector2(1, -1),
+ new Vector2(2, -2),
+ new Vector2(3, -3),
+ new Vector2(4, -4),
+ new Vector2(5, -5),
+ new Vector2(6, -6),
+ new Vector2(7, -7),
+ new Vector2(8.5f, -8.5f),
+ },
+
+ {
+ //down, left
+ new Vector2(-1, -1),
+ new Vector2(-2, -2),
+ new Vector2(-3, -3),
+ new Vector2(-4, -4),
+ new Vector2(-5, -5),
+ new Vector2(-6, -6),
+ new Vector2(-7, -7),
+ new Vector2(-8.5f, -8.5f),
+ }
+ };
+
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
- return null;
+ bool[,] result = new bool[8, 8];
+
+ for (int i = 0; i < 8; i++)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ Vector3 testPosition = transform.position + (Vector3)moves[i, j];
+ Cell testCell = game.GetCellOnPosition(testPosition);
+
+ if(testCell != null)
+ {
+ if (testCell.connected == null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+ else
+ {
+ if (testCell.connected.team != game.currentTeam)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+
+ j = 8;
+ }
+ }
+ }
+ }
+
+ return result;
}
}
diff --git a/Chess Recode/Assets/Scripts/Rook.cs b/Chess Recode/Assets/Scripts/Rook.cs
index 6b816de..5f654f9 100644
--- a/Chess Recode/Assets/Scripts/Rook.cs
+++ b/Chess Recode/Assets/Scripts/Rook.cs
@@ -6,7 +6,6 @@ public class Rook : Character
{
private static readonly Vector2[,] moves =
{
-
{
//up
new Vector2(0, 1),
@@ -55,13 +54,53 @@ public class Rook : Character
new Vector2(-8.5f, 0)
}
};
-
+
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
-
-
+
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ Vector3 testPosition = transform.position + (Vector3)moves[i, j];
+ Cell testCell = game.GetCellOnPosition(testPosition);
+
+ if(testCell != null)
+ {
+ if (testCell.connected == null)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+ else
+ {
+ if (testCell.connected.team != game.currentTeam)
+ {
+ int x, y;
+
+ string nameX = testCell.gameObject.name.Substring(5, 1);
+ string nameY = testCell.gameObject.name.Substring(7, 1);
+
+ x = int.Parse(nameX);
+ y = int.Parse(nameY);
+
+ result[x, y] = true;
+ }
+
+ j = 8;
+ }
+ }
+ }
+ }
return result;
}
-}
+}
\ No newline at end of file
diff --git a/Chess Recode/Logs/AssetImportWorker0-prev.log b/Chess Recode/Logs/AssetImportWorker0-prev.log
index b467428..c864509 100644
--- a/Chess Recode/Logs/AssetImportWorker0-prev.log
+++ b/Chess Recode/Logs/AssetImportWorker0-prev.log
@@ -11,19 +11,19 @@ C:\Program Files\Unity\Hub\Editor\2021.1.13f1\Editor\Unity.exe
-name
AssetImportWorker0
-projectPath
-F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
+C:/Users/braus/Desktop/Chess Recode
-logFile
Logs/AssetImportWorker0.log
-srvPort
-52736
-Successfully changed project path to: F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
-F:/Gihub Projects/Chess Unity/Chess-Unity/Chess
+52476
+Successfully changed project path to: C:/Users/braus/Desktop/Chess Recode
+C:/Users/braus/Desktop/Chess Recode
Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 114.46 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 128.82 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.13f1 (a03098edbbe0)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path F:/Gihub Projects/Chess Unity/Chess-Unity/Chess/Assets
+[Subsystems] Discovering subsystems at path C:/Users/braus/Desktop/Chess Recode/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
@@ -35,76 +35,76 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56452
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.001648 seconds.
+Registered in 0.002860 seconds.
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 121.32 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 122.51 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 2.186 seconds
+- Completed reload, in 1.933 seconds
Domain Reload Profiling:
- ReloadAssembly (2186ms)
- BeginReloadAssembly (244ms)
+ ReloadAssembly (1933ms)
+ BeginReloadAssembly (76ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- EndReloadAssembly (549ms)
- LoadAssemblies (242ms)
+ EndReloadAssembly (582ms)
+ LoadAssemblies (74ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (185ms)
+ SetupTypeCache (192ms)
ReleaseScriptCaches (0ms)
- RebuildScriptCaches (33ms)
- SetupLoadedEditorAssemblies (282ms)
+ RebuildScriptCaches (37ms)
+ SetupLoadedEditorAssemblies (286ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
+ InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (121ms)
- BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (120ms)
- ProcessInitializeOnLoadMethodAttributes (32ms)
+ RefreshPlugins (123ms)
+ BeforeProcessingInitializeOnLoad (2ms)
+ ProcessInitializeOnLoadAttributes (121ms)
+ ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
-Registered in 0.004302 seconds.
+Registered in 0.005727 seconds.
Begin MonoManager ReloadAssembly
-Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
-Symbol file LoadedFromMemory doesn't match image F:\Gihub Projects\Chess Unity\Chess-Unity\Chess\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
+Symbol file LoadedFromMemory doesn't match image C:\Users\braus\Desktop\Chess Recode\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
+Symbol file LoadedFromMemory doesn't match image C:\Users\braus\Desktop\Chess Recode\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 111.59 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 119.87 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.629 seconds
+- Completed reload, in 1.448 seconds
Domain Reload Profiling:
- ReloadAssembly (1629ms)
- BeginReloadAssembly (162ms)
+ ReloadAssembly (1449ms)
+ BeginReloadAssembly (169ms)
ExecutionOrderSort (0ms)
- DisableScriptedObjects (6ms)
+ DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (24ms)
- EndReloadAssembly (1390ms)
- LoadAssemblies (118ms)
+ CreateAndSetChildDomain (22ms)
+ EndReloadAssembly (1217ms)
+ LoadAssemblies (101ms)
RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (464ms)
+ SetupTypeCache (408ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (73ms)
- SetupLoadedEditorAssemblies (605ms)
+ SetupLoadedEditorAssemblies (519ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (5ms)
+ InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (112ms)
- BeforeProcessingInitializeOnLoad (100ms)
- ProcessInitializeOnLoadAttributes (365ms)
- ProcessInitializeOnLoadMethodAttributes (19ms)
- AfterProcessingInitializeOnLoad (5ms)
+ RefreshPlugins (120ms)
+ BeforeProcessingInitializeOnLoad (101ms)
+ ProcessInitializeOnLoadAttributes (269ms)
+ ProcessInitializeOnLoadMethodAttributes (17ms)
+ AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
@@ -112,14 +112,14 @@ Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
-Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 0.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3673 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 136.4 MB.
+System memory in use before: 136.3 MB.
System memory in use after: 136.4 MB.
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 4117.
-Total: 2.969500 ms (FindLiveObjects: 0.284900 ms CreateObjectMapping: 0.179800 ms MarkObjects: 2.334700 ms DeleteObjects: 0.168900 ms)
+Total: 2.982900 ms (FindLiveObjects: 0.267800 ms CreateObjectMapping: 0.194100 ms MarkObjects: 2.389400 ms DeleteObjects: 0.130500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
@@ -133,477 +133,327 @@ AssetImportParameters requested are different than current active one (requested
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
+ path: Assets/Scripts/Cell.cs
+ artifactKey: Guid(914ccdfc751746744ab0d9986aaf1420) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scripts/Cell.cs using Guid(914ccdfc751746744ab0d9986aaf1420) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9531837c0e69d1fc32af4f7d1fdff8e3') in 0.065046 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 8.416678 seconds.
+ path: Assets/Scripts/CharacterData.cs
+ artifactKey: Guid(82078bc56df7bd948ae23d6db04fd436) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scripts/CharacterData.cs using Guid(82078bc56df7bd948ae23d6db04fd436) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c6c7d05e00926135d02db635738ee597') in 0.008433 seconds
+========================================================================
+Received Import Request.
+ Time since last request: 12.118747 seconds.
path: Assets/Scripts/Game.cs
artifactKey: Guid(64bccbbe14a86034a904585f5656f5e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/Game.cs using Guid(64bccbbe14a86034a904585f5656f5e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c03ec7fa6dd929de4fc2f9d3bdde18b7') in 0.065552 seconds
+Start importing Assets/Scripts/Game.cs using Guid(64bccbbe14a86034a904585f5656f5e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a12c77b9f1995ae839d1e7335355cd8') in 0.010855 seconds
========================================================================
Received Prepare
Registering precompiled user dll's ...
-Registered in 0.004116 seconds.
+Registered in 0.006608 seconds.
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
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+C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFDCDCA0000), size: 1605632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.71_none_a5885354eb10b430\gdiplus.dll:gdiplus.dll (00007FFDCD680000), size: 1781760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.71
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+C:\Windows\System32\VAULTCLI.dll:VAULTCLI.dll (00007FFDBD670000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFDC2800000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
+C:\WINDOWS\SYSTEM32\policymanager.dll:policymanager.dll (00007FFDD5D10000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\SYSTEM32\msvcp110_win.dll:msvcp110_win.dll (00007FFDD5870000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFDCC470000), size: 1290240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFDC5160000), size: 2232320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
+
+========== OUTPUTTING STACK TRACE ==================
+
+0x00007FFDDBA5466C (KERNELBASE) RaiseException
+0x00007FF657B3282C (Unity) EditorMonoConsole::LogToConsoleImplementation
+0x00007FF657B330BE (Unity) EditorMonoConsole::LogToConsoleImplementation
+0x00007FF658F48EE8 (Unity) DebugStringToFilePostprocessedStacktrace
+0x00007FF658F486DB (Unity) DebugStringToFile
+0x00007FF657F07451 (Unity) LoadDomainAndUserAssemblies
+0x00007FF657F0776C (Unity) LoadUserAssemblies
+0x00007FF658113458 (Unity) ::operator()
+0x00007FF65819A2F2 (Unity) asio::detail::completion_handler >::do_complete
+0x00007FF65819C560 (Unity) asio::detail::win_iocp_io_service::do_one
+0x00007FF65819FC4E (Unity) asio::io_service::run
+0x00007FF65813C12A (Unity) RunAssetImportWorkerClientV2
+0x00007FF65813C180 (Unity) RunAssetImporterV2
+0x00007FF657C3FA37 (Unity) Application::InitializeProject
+0x00007FF65804F127 (Unity) WinMain
+0x00007FF659B7D662 (Unity) __scrt_common_main_seh
+0x00007FFDDCD354E0 (KERNEL32) BaseThreadInitThunk
+0x00007FFDDE02485B (ntdll) RtlUserThreadStart
+
+========== END OF STACKTRACE ===========
+
+A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
+ * C:/Users/braus/AppData/Local/Temp/Unity/Editor/Crashes
diff --git a/Chess Recode/Logs/AssetImportWorker0.log b/Chess Recode/Logs/AssetImportWorker0.log
index c864509..5dc9599 100644
--- a/Chess Recode/Logs/AssetImportWorker0.log
+++ b/Chess Recode/Logs/AssetImportWorker0.log
@@ -11,19 +11,19 @@ C:\Program Files\Unity\Hub\Editor\2021.1.13f1\Editor\Unity.exe
-name
AssetImportWorker0
-projectPath
-C:/Users/braus/Desktop/Chess Recode
+F:/Gihub Projects/Chess Unity/Chess-Unity/Chess Recode
-logFile
Logs/AssetImportWorker0.log
-srvPort
-52476
-Successfully changed project path to: C:/Users/braus/Desktop/Chess Recode
-C:/Users/braus/Desktop/Chess Recode
+61582
+Successfully changed project path to: F:/Gihub Projects/Chess Unity/Chess-Unity/Chess Recode
+F:/Gihub Projects/Chess Unity/Chess-Unity/Chess Recode
Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 128.82 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 138.37 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.13f1 (a03098edbbe0)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path C:/Users/braus/Desktop/Chess Recode/Assets
+[Subsystems] Discovering subsystems at path F:/Gihub Projects/Chess Unity/Chess-Unity/Chess Recode/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
@@ -35,91 +35,91 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56452
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.002860 seconds.
+Registered in 0.001558 seconds.
Native extension for WindowsStandalone target not found
-Refreshing native plugins compatible for Editor in 122.51 ms, found 4 plugins.
+Refreshing native plugins compatible for Editor in 123.62 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.933 seconds
+- Completed reload, in 2.540 seconds
Domain Reload Profiling:
- ReloadAssembly (1933ms)
- BeginReloadAssembly (76ms)
+ ReloadAssembly (2540ms)
+ BeginReloadAssembly (140ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
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Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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Platform modules already initialized, skipping
Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
-Refreshing native plugins compatible for Editor in 0.72 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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+Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
-- Completed reload, in 1.286 seconds
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Domain Reload Profiling:
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+ custom:graphics/normal-map-encoding: 01000000000000000000000000000000 -> 02000000000000000000000000000000
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+ custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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+- Completed reload, in 1.316 seconds
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Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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AssetImportParameters requested are different than current active one (requested -> active):
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ExecutionOrderSort2 (0ms)
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+Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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Platform modules already initialized, skipping
Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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Unloading 3676 Unused Serialized files (Serialized files now loaded: 0)
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+Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 4267.
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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-Switching build target platform(19) subTarget(0) extendedPlatform(0) -> platform(13) subTarget(537395200) extendedPlatform(0)
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-C:\WINDOWS\SYSTEM32\wldp.dll:wldp.dll (00007FFDDAE40000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.120
-C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFDDAD90000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
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-C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFDD1060000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
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-C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFDC2800000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.65
-C:\WINDOWS\SYSTEM32\policymanager.dll:policymanager.dll (00007FFDD5D10000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
-C:\WINDOWS\SYSTEM32\msvcp110_win.dll:msvcp110_win.dll (00007FFDD5870000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
-C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFDCC470000), size: 1290240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22000.1
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-
-========== OUTPUTTING STACK TRACE ==================
-
-0x00007FFDDBA5466C (KERNELBASE) RaiseException
-0x00007FF657B3282C (Unity) EditorMonoConsole::LogToConsoleImplementation
-0x00007FF657B330BE (Unity) EditorMonoConsole::LogToConsoleImplementation
-0x00007FF658F48EE8 (Unity) DebugStringToFilePostprocessedStacktrace
-0x00007FF658F486DB (Unity) DebugStringToFile
-0x00007FF657F07451 (Unity) LoadDomainAndUserAssemblies
-0x00007FF657F0776C (Unity) LoadUserAssemblies
-0x00007FF658113458 (Unity) ::operator()
-0x00007FF65819A2F2 (Unity) asio::detail::completion_handler >::do_complete
-0x00007FF65819C560 (Unity) asio::detail::win_iocp_io_service::do_one
-0x00007FF65819FC4E (Unity) asio::io_service::run
-0x00007FF65813C12A (Unity) RunAssetImportWorkerClientV2
-0x00007FF65813C180 (Unity) RunAssetImporterV2
-0x00007FF657C3FA37 (Unity) Application::InitializeProject
-0x00007FF65804F127 (Unity) WinMain
-0x00007FF659B7D662 (Unity) __scrt_common_main_seh
-0x00007FFDDCD354E0 (KERNEL32) BaseThreadInitThunk
-0x00007FFDDE02485B (ntdll) RtlUserThreadStart
-
-========== END OF STACKTRACE ===========
-
-A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/braus/AppData/Local/Temp/Unity/Editor/Crashes
diff --git a/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log b/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log
index be4fdcc..2d1a675 100644
--- a/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log
+++ b/Chess Recode/Logs/shadercompiler-AssetImportWorker0.log
@@ -1,12 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
-Cmd: compileSnippet
- insize=731 file=Assets/DefaultResourcesExtra/Sprites/Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=890
-
-Cmd: compileSnippet
- insize=731 file=Assets/DefaultResourcesExtra/Sprites/Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=454
-
-Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
-
-Quitting shader compiler process
diff --git a/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log
index 608dd2e..2d1a675 100644
--- a/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log
+++ b/Chess Recode/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -1,15 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
-Cmd: compileSnippet
- insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_NONE dKW=_SUNDISK_SIMPLE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5414
-
-Cmd: compileSnippet
- insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_NONE dKW=_SUNDISK_SIMPLE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=474
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-Cmd: compileSnippet
- insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5698
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-Cmd: compileSnippet
- insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934
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