11 Commits
107 changed files with 17342 additions and 8977 deletions
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/.idea.Chess Recode.iml
/contentModel.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
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+107
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bishop : Character
{
public static readonly Vector2[,] moves =
{
{
//up, right
new Vector2(1, 1),
new Vector2(2, 2),
new Vector2(3, 3),
new Vector2(4, 4),
new Vector2(5, 5),
new Vector2(6, 6),
new Vector2(7, 7),
new Vector2(8.5f, 8.5f),
},
{
//up, left
new Vector2(-1, 1),
new Vector2(-2, 2),
new Vector2(-3, 3),
new Vector2(-4, 4),
new Vector2(-5, 5),
new Vector2(-6, 6),
new Vector2(-7, 7),
new Vector2(-8.5f, 8.5f),
},
{
//down, right
new Vector2(1, -1),
new Vector2(2, -2),
new Vector2(3, -3),
new Vector2(4, -4),
new Vector2(5, -5),
new Vector2(6, -6),
new Vector2(7, -7),
new Vector2(8.5f, -8.5f),
},
{
//down, left
new Vector2(-1, -1),
new Vector2(-2, -2),
new Vector2(-3, -3),
new Vector2(-4, -4),
new Vector2(-5, -5),
new Vector2(-6, -6),
new Vector2(-7, -7),
new Vector2(-8.5f, -8.5f),
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
@@ -1,5 +1,5 @@
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+48
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Buttons : MonoBehaviour
{
public Button buttonRestart1, buttonRestart2;
private bool restart1 = false, restart2 = false;
public void ButtonRestart1()
{
restart1 = !restart1;
if (restart1)
{
buttonRestart1.GetComponent<Image>().color = new Color(.1f, .5f, .1f, .2f);
}
else
{
buttonRestart1.GetComponent<Image>().color = new Color(.1f, .1f, .1f, .2f);
}
RestartRequest();
}
public void ButtonRestart2()
{
restart2 = !restart2;
if (restart2)
{
buttonRestart2.GetComponent<Image>().color = new Color(.1f, .5f, .1f, .2f);
}
else
{
buttonRestart2.GetComponent<Image>().color = new Color(.1f, .1f, .1f, .2f);
}
RestartRequest();
}
private void RestartRequest()
{
if (restart1 && restart2)
{
SceneManager.LoadScene(0, LoadSceneMode.Single);
}
}
}
@@ -0,0 +1,11 @@
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@@ -4,5 +4,5 @@ using UnityEngine;
public class Cell : MonoBehaviour
{
public GameObject connected;
public Character connected;
}
+16
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Character : MonoBehaviour
{
public Teams team;
public abstract bool[,] GetValidMoves(Cell[,] cells, Game game);
}
public enum Teams
{
White, Black
}
+333
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game : MonoBehaviour
{
public Camera cam;
private Cell[,] cells = new Cell[8, 8];
private Cell[] killedCharacCellsWhite = new Cell[16];
private int indexKilledCharacCellWhite = 0, indexKilledCharacCellBlack = 0;
private Cell[] killedCharacCellsBlack = new Cell[16];
public Teams currentTeam = Teams.White;
private bool areKilledCellsActive = false;
private Cell clickedCell = null;
private List<Cell> validMovesList = new List<Cell>();
public bool isPaused = false;
private void Start()
{
//Get all the Cells from the hierachy
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent<Cell>();
}
}
for (int i = 0; i < 16; i++)
{
killedCharacCellsWhite[i] = GameObject.Find("AddCell" + i).gameObject.GetComponent<Cell>();
killedCharacCellsBlack[i] = GameObject.Find("AddCell" + i + " (1)").gameObject.GetComponent<Cell>();
}
}
private void Update()
{
if (!isPaused)
{
//Check if left clicked
if (Input.GetMouseButtonDown(0))
{
if(areKilledCellsActive && (currentTeam == Teams.White && indexKilledCharacCellWhite == 0 || currentTeam == Teams.Black && indexKilledCharacCellBlack == 0) )
{
areKilledCellsActive = false;
DeColorAllCells();
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
}
//Get the clicked cell
Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
//check the clicked cell is valid
if (tempCell != null)
{
//check if player has the possibilty to revive a character and kill his pawn
if (areKilledCellsActive)
{
//destroy the pawn
Destroy(clickedCell.connected.gameObject);
//connect the revived character to the pawns field
clickedCell.connected = tempCell.connected;
clickedCell.connected.gameObject.transform.position =
clickedCell.gameObject.transform.position + Vector3.back;
//change the team
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
areKilledCellsActive = false;
DeColorAllCells();
clickedCell = null;
}
//check if clicked cell is "a green field"
if (validMovesList.Contains(tempCell))
{
//check if there's a others color character on the cell
if (tempCell.connected != null)
{
if (tempCell.connected.team == Teams.White)
{
//remove the character from the game field
tempCell.connected.gameObject.transform.position =
killedCharacCellsWhite[indexKilledCharacCellWhite].gameObject.transform
.position +
Vector3.back;
killedCharacCellsWhite[indexKilledCharacCellWhite].connected = tempCell.connected;
indexKilledCharacCellWhite++;
}
else
{
tempCell.connected.gameObject.transform.position =
killedCharacCellsBlack[indexKilledCharacCellBlack].gameObject.transform
.position +
Vector3.back;
killedCharacCellsBlack[indexKilledCharacCellBlack].connected = tempCell.connected;
indexKilledCharacCellBlack++;
}
}
tempCell.connected = clickedCell.connected;
tempCell.connected.gameObject.transform.position =
tempCell.gameObject.transform.position + Vector3.back;
if (tempCell.connected.GetComponent<Pawn>() != null)
{
Pawn testPawn = tempCell.connected.GetComponent<Pawn>();
int endCellY;
if (testPawn.team == Teams.White)
{
endCellY = 0;
}
else
{
endCellY = 7;
}
int x, y;
string nameX = tempCell.gameObject.name.Substring(7, 1);
string nameY = tempCell.gameObject.name.Substring(5, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (y == endCellY)
{
areKilledCellsActive = true;
}
}
clickedCell.connected = null;
DeColorAllCells();
validMovesList.Clear();
if (!areKilledCellsActive)
{
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
}
}
//if the clickedCell == tempCell, deselect the cell
if (clickedCell == tempCell)
{
clickedCell = null;
DeColorAllCells();
validMovesList.Clear();
}
//else select the cell
else
{
clickedCell = tempCell;
ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
}
}
//check if there is a clicked cell
if (clickedCell != null)
{
//check if any character is on the cell
if (clickedCell.connected != null)
{
//check if the character belongs to the curren team
if (clickedCell.connected.team == currentTeam)
{
//get all the valid moves from the character based on the current grid
bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
if (validMoves[y, x])
{
if (cells[x, y].connected != null)
{
ColorCell(x, y, new Color(.6f, .4f, .2f));
}
else
{
ColorCell(x, y, new Color(.1f, .5f, .1f));
}
validMovesList.Add(cells[x, y]);
}
}
}
}
}
}
}
}
}
//Reset all colors of the cells
private void DeColorAllCells()
{
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
ColorCell(ix, iy, Color.white);
}
}
}
//Color the selected cell and deColor all others
private void ColorCellExclusive(Cell cell, Color color)
{
int x = 0, y = 0;
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
if (cells[ix, iy] == cell)
{
x = ix;
y = iy;
}
}
}
ColorCellExclusive(x, y, color);
}
//Color the selected cell and deColor all others
private void ColorCellExclusive(int x, int y, Color color)
{
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
if (ix == x && iy == y)
{
ColorCell(ix, iy, color);
}
else
{
ColorCell(ix, iy, Color.white);
}
}
}
}
//Color the selected cell in the given color
private void ColorCell(int x, int y, Color color)
{
cells[x, y].GetComponent<SpriteRenderer>().color = color;
}
//Get the currently clicked cell
public Cell GetCellOnPositionMouse(Vector3 position)
{
return GetCellOnPosition(cam.ScreenToWorldPoint(position));
}
public Cell GetCellOnPosition(Vector3 position)
{
Cell result = null;
//Shoot a raycast from mousePointer / touch position
RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
if (hit.collider != null)
{
if (ArrayContainsCell2D(hit.collider.gameObject.GetComponent<Cell>(), cells) && !areKilledCellsActive||
areKilledCellsActive && ArrayContainsCell1D(hit.collider.gameObject.GetComponent<Cell>(), killedCharacCellsWhite) ||
areKilledCellsActive && ArrayContainsCell1D(hit.collider.gameObject.GetComponent<Cell>(), killedCharacCellsBlack))
{
result = hit.collider.gameObject.GetComponent<Cell>();
}
}
return result;
}
private bool ArrayContainsCell2D(Cell cell, Cell[,] cells)
{
for (int x = 0; x < cells.GetLength(0); x++)
{
for (int y = 0; y < cells.GetLength(1); y++)
{
if (cells[x, y] == cell)
{
return true;
}
}
}
return false;
}
private bool ArrayContainsCell1D(Cell cell, Cell[] cells)
{
for (int i = 0; i < cells.Length; i++)
{
if (cells[i] == cell)
{
return true;
}
}
return false;
}
}
+65
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class King : Character
{
public static readonly Vector2[] moves =
{
//up
new Vector2(0, 1),
//down
new Vector2(0, -1),
//right
new Vector2(1, 0),
//left
new Vector2(-1, 0),
//up, right
new Vector2(1, 1),
//up, left
new Vector2(-1, 1),
//down, right
new Vector2(1, -1),
//down, left
new Vector2(-1, -1)
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
foreach (Vector2 move in moves)
{
Vector3 testPosition = transform.position + (Vector3)move;
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
if (testCell != null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected == null)
{
result[x, y] = true;
}
else
{
Character testCharacter = testCell.connected;
if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
}
return result;
}
}
+11
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+62
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Knight : Character
{
private static readonly Vector2[] moves =
{
//(2, 1 combinations)
//up
new Vector2(-1, 2),
new Vector2(1, 2),
//down
new Vector2(-1, -2),
new Vector2(1, -2),
//right
new Vector2(2, 1),
new Vector2(2, -1),
//left
new Vector2(-2, 1),
new Vector2(-2, -1),
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
foreach (Vector2 move in moves)
{
Vector3 testPosition = transform.position + (Vector3)move;
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
if (testCell != null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected == null)
{
result[x, y] = true;
}
else
{
Character testCharacter = testCell.connected;
if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
}
return result;
}
}
@@ -0,0 +1,11 @@
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+106
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pawn : Character
{
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
Vector3 offsetDirection;
int yStartPos;
if (game.currentTeam == Teams.White)
{
offsetDirection = Vector3.up;
yStartPos = 5;
}
else
{
offsetDirection = Vector3.down;
yStartPos = 2;
}
Vector3 testPosition = transform.position + offsetDirection;
Cell testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected == null)
{
result[x, y] = true;
if (x == yStartPos)
{
testPosition = transform.position + offsetDirection * 2;
testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
nameX = testCell.gameObject.name.Substring(5, 1);
nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected == null)
{
result[x, y] = true;
}
}
}
}
testPosition = transform.position + offsetDirection + Vector3.left;
testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
nameX = testCell.gameObject.name.Substring(5, 1);
nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected != null)
{
if(testCell.connected.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
testPosition = transform.position + offsetDirection + Vector3.right;
testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
nameX = testCell.gameObject.name.Substring(5, 1);
nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected != null)
{
if(testCell.connected.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
}
return result;
}
}
+11
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+154
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Queen : Character
{
public static readonly Vector2[,] moves =
{
{
//up
new Vector2(0, 1),
new Vector2(0, 2),
new Vector2(0, 3),
new Vector2(0, 4),
new Vector2(0, 5),
new Vector2(0, 6),
new Vector2(0, 7),
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
},
{
//down
new Vector2(0, -1),
new Vector2(0, -2),
new Vector2(0, -3),
new Vector2(0, -4),
new Vector2(0, -5),
new Vector2(0, -6),
new Vector2(0, -7),
new Vector2(0, -8.5f),
},
{
//right
new Vector2(1, 0),
new Vector2(2, 0),
new Vector2(3, 0),
new Vector2(4, 0),
new Vector2(5, 0),
new Vector2(6, 0),
new Vector2(7, 0),
new Vector2(8.5f, 0)
},
{
//left
new Vector2(-1, 0),
new Vector2(-2, 0),
new Vector2(-3, 0),
new Vector2(-4, 0),
new Vector2(-5, 0),
new Vector2(-6, 0),
new Vector2(-7, 0),
new Vector2(-8.5f, 0)
},
{
//up, right
new Vector2(1, 1),
new Vector2(2, 2),
new Vector2(3, 3),
new Vector2(4, 4),
new Vector2(5, 5),
new Vector2(6, 6),
new Vector2(7, 7),
new Vector2(8.5f, 8.5f),
},
{
//up, left
new Vector2(-1, 1),
new Vector2(-2, 2),
new Vector2(-3, 3),
new Vector2(-4, 4),
new Vector2(-5, 5),
new Vector2(-6, 6),
new Vector2(-7, 7),
new Vector2(-8.5f, 8.5f),
},
{
//down, right
new Vector2(1, -1),
new Vector2(2, -2),
new Vector2(3, -3),
new Vector2(4, -4),
new Vector2(5, -5),
new Vector2(6, -6),
new Vector2(7, -7),
new Vector2(8.5f, -8.5f),
},
{
//down, left
new Vector2(-1, -1),
new Vector2(-2, -2),
new Vector2(-3, -3),
new Vector2(-4, -4),
new Vector2(-5, -5),
new Vector2(-6, -6),
new Vector2(-7, -7),
new Vector2(-8.5f, -8.5f),
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if(testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
+11
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4ecf79ff7b31c234f89070f40365082e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+106
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@@ -0,0 +1,106 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rook : Character
{
private static readonly Vector2[,] moves =
{
{
//up
new Vector2(0, 1),
new Vector2(0, 2),
new Vector2(0, 3),
new Vector2(0, 4),
new Vector2(0, 5),
new Vector2(0, 6),
new Vector2(0, 7),
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
},
{
//down
new Vector2(0, -1),
new Vector2(0, -2),
new Vector2(0, -3),
new Vector2(0, -4),
new Vector2(0, -5),
new Vector2(0, -6),
new Vector2(0, -7),
new Vector2(0, -8.5f),
},
{
//right
new Vector2(1, 0),
new Vector2(2, 0),
new Vector2(3, 0),
new Vector2(4, 0),
new Vector2(5, 0),
new Vector2(6, 0),
new Vector2(7, 0),
new Vector2(8.5f, 0)
},
{
//left
new Vector2(-1, 0),
new Vector2(-2, 0),
new Vector2(-3, 0),
new Vector2(-4, 0),
new Vector2(-5, 0),
new Vector2(-6, 0),
new Vector2(-7, 0),
new Vector2(-8.5f, 0)
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if(testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
+11
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e472b40b9823e414690354398c441ee1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process
@@ -1,4 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
@@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
@@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
@@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.13f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
@@ -8,7 +8,7 @@ PlayerSettings:
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
defaultScreenOrientation: 2
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60

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