using System.Collections; using System.Collections.Generic; using UnityEngine; public static class CharacterData { public static readonly Vector2[,] movesRook = { { //up new Vector2(0, 1), new Vector2(0, 2), new Vector2(0, 3), new Vector2(0, 4), new Vector2(0, 5), new Vector2(0, 6), new Vector2(0, 7), new Vector2(0, 8.5f), //.5 because of calculation error in game ^^ }, { //down new Vector2(0, -1), new Vector2(0, -2), new Vector2(0, -3), new Vector2(0, -4), new Vector2(0, -5), new Vector2(0, -6), new Vector2(0, -7), new Vector2(0, -8.5f), }, { //right new Vector2(1, 0), new Vector2(2, 0), new Vector2(3, 0), new Vector2(4, 0), new Vector2(5, 0), new Vector2(6, 0), new Vector2(7, 0), new Vector2(8.5f, 0) }, { //left new Vector2(-1, 0), new Vector2(-2, 0), new Vector2(-3, 0), new Vector2(-4, 0), new Vector2(-5, 0), new Vector2(-6, 0), new Vector2(-7, 0), new Vector2(-8.5f, 0) } }; public static readonly Vector2[] movesKnight = { //(2, 1 combinations) //up new Vector2(-1, 2), new Vector2(1, 2), //down new Vector2(-1, -2), new Vector2(1, -2), //right new Vector2(2, 1), new Vector2(2, -1), //left new Vector2(-2, 1), new Vector2(-2, -1), }; public static readonly Vector2[,] movesBishop = { { //up, right new Vector2(1, 1), new Vector2(2, 2), new Vector2(3, 3), new Vector2(4, 4), new Vector2(5, 5), new Vector2(6, 6), new Vector2(7, 7), new Vector2(8.5f, 8.5f), }, { //up, left new Vector2(-1, 1), new Vector2(-2, 2), new Vector2(-3, 3), new Vector2(-4, 4), new Vector2(-5, 5), new Vector2(-6, 6), new Vector2(-7, 7), new Vector2(-8.5f, 8.5f), }, { //down, right new Vector2(1, -1), new Vector2(2, -2), new Vector2(3, -3), new Vector2(4, -4), new Vector2(5, -5), new Vector2(6, -6), new Vector2(7, -7), new Vector2(8.5f, -8.5f), }, { //down, left new Vector2(-1, -1), new Vector2(-2, -2), new Vector2(-3, -3), new Vector2(-4, -4), new Vector2(-5, -5), new Vector2(-6, -6), new Vector2(-7, -7), new Vector2(-8.5f, -8.5f), } }; public static readonly Vector2[] movesKing = { //up new Vector2(0, 1), //down new Vector2(0, -1), //right new Vector2(1, 0), //left new Vector2(-1, 0), //up, right new Vector2(1, 1), //up, left new Vector2(-1, 1), //down, right new Vector2(1, -1), //down, left new Vector2(-1, -1) }; public static readonly Vector2[,] movesQueen = { { //up new Vector2(0, 1), new Vector2(0, 2), new Vector2(0, 3), new Vector2(0, 4), new Vector2(0, 5), new Vector2(0, 6), new Vector2(0, 7), new Vector2(0, 8.5f), //.5 because of calculation error in game ^^ }, { //down new Vector2(0, -1), new Vector2(0, -2), new Vector2(0, -3), new Vector2(0, -4), new Vector2(0, -5), new Vector2(0, -6), new Vector2(0, -7), new Vector2(0, -8.5f), }, { //right new Vector2(1, 0), new Vector2(2, 0), new Vector2(3, 0), new Vector2(4, 0), new Vector2(5, 0), new Vector2(6, 0), new Vector2(7, 0), new Vector2(8.5f, 0) }, { //left new Vector2(-1, 0), new Vector2(-2, 0), new Vector2(-3, 0), new Vector2(-4, 0), new Vector2(-5, 0), new Vector2(-6, 0), new Vector2(-7, 0), new Vector2(-8.5f, 0) }, { //up, right new Vector2(1, 1), new Vector2(2, 2), new Vector2(3, 3), new Vector2(4, 4), new Vector2(5, 5), new Vector2(6, 6), new Vector2(7, 7), new Vector2(8.5f, 8.5f), }, { //up, left new Vector2(-1, 1), new Vector2(-2, 2), new Vector2(-3, 3), new Vector2(-4, 4), new Vector2(-5, 5), new Vector2(-6, 6), new Vector2(-7, 7), new Vector2(-8.5f, 8.5f), }, { //down, right new Vector2(1, -1), new Vector2(2, -2), new Vector2(3, -3), new Vector2(4, -4), new Vector2(5, -5), new Vector2(6, -6), new Vector2(7, -7), new Vector2(8.5f, -8.5f), }, { //down, left new Vector2(-1, -1), new Vector2(-2, -2), new Vector2(-3, -3), new Vector2(-4, -4), new Vector2(-5, -5), new Vector2(-6, -6), new Vector2(-7, -7), new Vector2(-8.5f, -8.5f), } }; }