using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Buttons : MonoBehaviour { public Button buttonRestart1, buttonRestart2; private bool restart1 = false, restart2 = false; public void ButtonRestart1() { restart1 = !restart1; if (restart1) { buttonRestart1.GetComponent().color = new Color(.1f, .5f, .1f, .2f); } else { buttonRestart1.GetComponent().color = new Color(.1f, .1f, .1f, .2f); } RestartRequest(); } public void ButtonRestart2() { restart2 = !restart2; if (restart2) { buttonRestart2.GetComponent().color = new Color(.1f, .5f, .1f, .2f); } else { buttonRestart2.GetComponent().color = new Color(.1f, .1f, .1f, .2f); } RestartRequest(); } private void RestartRequest() { if (restart1 && restart2) { SceneManager.LoadScene(0, LoadSceneMode.Single); } } }