Files
Chess-Unity/Chess Recode/Assets/Scripts/Game.cs
T

333 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game : MonoBehaviour
{
public Camera cam;
private Cell[,] cells = new Cell[8, 8];
private Cell[] killedCharacCellsWhite = new Cell[16];
private int indexKilledCharacCellWhite = 0, indexKilledCharacCellBlack = 0;
private Cell[] killedCharacCellsBlack = new Cell[16];
public Teams currentTeam = Teams.White;
private bool areKilledCellsActive = false;
private Cell clickedCell = null;
private List<Cell> validMovesList = new List<Cell>();
public bool isPaused = false;
private void Start()
{
//Get all the Cells from the hierachy
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent<Cell>();
}
}
for (int i = 0; i < 16; i++)
{
killedCharacCellsWhite[i] = GameObject.Find("AddCell" + i).gameObject.GetComponent<Cell>();
killedCharacCellsBlack[i] = GameObject.Find("AddCell" + i + " (1)").gameObject.GetComponent<Cell>();
}
}
private void Update()
{
if (!isPaused)
{
//Check if left clicked
if (Input.GetMouseButtonDown(0))
{
if(areKilledCellsActive && (currentTeam == Teams.White && indexKilledCharacCellWhite == 0 || currentTeam == Teams.Black && indexKilledCharacCellBlack == 0) )
{
areKilledCellsActive = false;
DeColorAllCells();
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
}
//Get the clicked cell
Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
//check the clicked cell is valid
if (tempCell != null)
{
//check if player has the possibilty to revive a character and kill his pawn
if (areKilledCellsActive)
{
//destroy the pawn
Destroy(clickedCell.connected.gameObject);
//connect the revived character to the pawns field
clickedCell.connected = tempCell.connected;
clickedCell.connected.gameObject.transform.position =
clickedCell.gameObject.transform.position + Vector3.back;
//change the team
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
areKilledCellsActive = false;
DeColorAllCells();
clickedCell = null;
}
//check if clicked cell is "a green field"
if (validMovesList.Contains(tempCell))
{
//check if there's a others color character on the cell
if (tempCell.connected != null)
{
if (tempCell.connected.team == Teams.White)
{
//remove the character from the game field
tempCell.connected.gameObject.transform.position =
killedCharacCellsWhite[indexKilledCharacCellWhite].gameObject.transform
.position +
Vector3.back;
killedCharacCellsWhite[indexKilledCharacCellWhite].connected = tempCell.connected;
indexKilledCharacCellWhite++;
}
else
{
tempCell.connected.gameObject.transform.position =
killedCharacCellsBlack[indexKilledCharacCellBlack].gameObject.transform
.position +
Vector3.back;
killedCharacCellsBlack[indexKilledCharacCellBlack].connected = tempCell.connected;
indexKilledCharacCellBlack++;
}
}
tempCell.connected = clickedCell.connected;
tempCell.connected.gameObject.transform.position =
tempCell.gameObject.transform.position + Vector3.back;
if (tempCell.connected.GetComponent<Pawn>() != null)
{
Pawn testPawn = tempCell.connected.GetComponent<Pawn>();
int endCellY;
if (testPawn.team == Teams.White)
{
endCellY = 0;
}
else
{
endCellY = 7;
}
int x, y;
string nameX = tempCell.gameObject.name.Substring(7, 1);
string nameY = tempCell.gameObject.name.Substring(5, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (y == endCellY)
{
areKilledCellsActive = true;
}
}
clickedCell.connected = null;
DeColorAllCells();
validMovesList.Clear();
if (!areKilledCellsActive)
{
if (currentTeam == Teams.White)
{
currentTeam = Teams.Black;
}
else
{
currentTeam = Teams.White;
}
}
}
//if the clickedCell == tempCell, deselect the cell
if (clickedCell == tempCell)
{
clickedCell = null;
DeColorAllCells();
validMovesList.Clear();
}
//else select the cell
else
{
clickedCell = tempCell;
ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
}
}
//check if there is a clicked cell
if (clickedCell != null)
{
//check if any character is on the cell
if (clickedCell.connected != null)
{
//check if the character belongs to the curren team
if (clickedCell.connected.team == currentTeam)
{
//get all the valid moves from the character based on the current grid
bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
if (validMoves[y, x])
{
if (cells[x, y].connected != null)
{
ColorCell(x, y, new Color(.6f, .4f, .2f));
}
else
{
ColorCell(x, y, new Color(.1f, .5f, .1f));
}
validMovesList.Add(cells[x, y]);
}
}
}
}
}
}
}
}
}
//Reset all colors of the cells
private void DeColorAllCells()
{
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
ColorCell(ix, iy, Color.white);
}
}
}
//Color the selected cell and deColor all others
private void ColorCellExclusive(Cell cell, Color color)
{
int x = 0, y = 0;
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
if (cells[ix, iy] == cell)
{
x = ix;
y = iy;
}
}
}
ColorCellExclusive(x, y, color);
}
//Color the selected cell and deColor all others
private void ColorCellExclusive(int x, int y, Color color)
{
for (int ix = 0; ix < 8; ix++)
{
for (int iy = 0; iy < 8; iy++)
{
if (ix == x && iy == y)
{
ColorCell(ix, iy, color);
}
else
{
ColorCell(ix, iy, Color.white);
}
}
}
}
//Color the selected cell in the given color
private void ColorCell(int x, int y, Color color)
{
cells[x, y].GetComponent<SpriteRenderer>().color = color;
}
//Get the currently clicked cell
public Cell GetCellOnPositionMouse(Vector3 position)
{
return GetCellOnPosition(cam.ScreenToWorldPoint(position));
}
public Cell GetCellOnPosition(Vector3 position)
{
Cell result = null;
//Shoot a raycast from mousePointer / touch position
RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
if (hit.collider != null)
{
if (ArrayContainsCell2D(hit.collider.gameObject.GetComponent<Cell>(), cells) && !areKilledCellsActive||
areKilledCellsActive && ArrayContainsCell1D(hit.collider.gameObject.GetComponent<Cell>(), killedCharacCellsWhite) ||
areKilledCellsActive && ArrayContainsCell1D(hit.collider.gameObject.GetComponent<Cell>(), killedCharacCellsBlack))
{
result = hit.collider.gameObject.GetComponent<Cell>();
}
}
return result;
}
private bool ArrayContainsCell2D(Cell cell, Cell[,] cells)
{
for (int x = 0; x < cells.GetLength(0); x++)
{
for (int y = 0; y < cells.GetLength(1); y++)
{
if (cells[x, y] == cell)
{
return true;
}
}
}
return false;
}
private bool ArrayContainsCell1D(Cell cell, Cell[] cells)
{
for (int i = 0; i < cells.Length; i++)
{
if (cells[i] == cell)
{
return true;
}
}
return false;
}
}