188 lines
5.6 KiB
C#
188 lines
5.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game : MonoBehaviour
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{
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public Camera cam;
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private Cell[,] cells = new Cell[8, 8];
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public Teams currentTeam = Teams.White;
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private Cell clickedCell = null;
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private List<Cell> validMovesList = new List<Cell>();
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private void Start()
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{
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//Get all the Cells from the hierachy
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent<Cell>();
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}
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}
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}
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private void Update()
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{
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//Check if left clicked
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if (Input.GetMouseButtonDown(0))
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{
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//Get the clicked cell
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Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
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if(validMovesList.Contains(tempCell))
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{
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if (tempCell.connected != null)
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{
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Destroy(tempCell.connected.gameObject);
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}
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tempCell.connected = clickedCell.connected;
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tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position + Vector3.back);
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clickedCell.connected = null;
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DeColorAllCells();
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validMovesList.Clear();
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if (currentTeam == Teams.White)
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{
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currentTeam = Teams.Black;
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}
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else
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{
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currentTeam = Teams.White;
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}
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}
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else
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{
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//if the clickedCell == tempCell, deselect the cell
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if (clickedCell == tempCell)
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{
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clickedCell = null;
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DeColorAllCells();
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validMovesList.Clear();
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}
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//else select the cell
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else
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{
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clickedCell = tempCell;
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ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
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}
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}
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//check if there is a clicked cell
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if(clickedCell != null)
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{
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//check if any character is on the cell
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if (clickedCell.connected != null)
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{
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//check if the character belongs to the curren team
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if (clickedCell.connected.team == currentTeam)
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{
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//get all the valid moves from the character based on the current grid
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bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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if (validMoves[y, x])
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{
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if (cells[x, y].connected != null)
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{
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ColorCell(x, y, new Color(.6f, .4f, .2f));
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}
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else
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{
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ColorCell(x, y, new Color(.1f, .5f, .1f));
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}
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validMovesList.Add(cells[x, y]);
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}
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}
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}
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}
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}
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}
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}
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}
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//Reset all colors of the cells
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private void DeColorAllCells()
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{
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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ColorCell(ix, iy, Color.white);
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}
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}
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}
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//Color the selected cell and deColor all others
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private void ColorCellExclusive(Cell cell, Color color)
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{
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int x = 0, y = 0;
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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if (cells[ix, iy] == cell)
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{
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x = ix;
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y = iy;
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}
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}
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}
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ColorCellExclusive(x, y, color);
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}
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//Color the selected cell and deColor all others
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private void ColorCellExclusive(int x, int y, Color color)
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{
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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if (ix == x && iy == y)
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{
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ColorCell(ix, iy, color);
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}
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else
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{
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ColorCell(ix, iy, Color.white);
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}
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}
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}
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}
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//Color the selected cell in the given color
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private void ColorCell(int x, int y, Color color)
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{
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cells[x, y].GetComponent<SpriteRenderer>().color = color;
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}
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//Get the currently clicked cell
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public Cell GetCellOnPositionMouse(Vector3 position)
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{
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return GetCellOnPosition(cam.ScreenToWorldPoint(position));
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}
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public Cell GetCellOnPosition(Vector3 position)
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{
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Cell result = null;
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//Shoot a raycast from mousePointer / touch position
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RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
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if (hit.collider != null)
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{
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result = hit.collider.gameObject.GetComponent<Cell>();
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}
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return result;
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}
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}
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