Delete FlappyBird directory

This commit is contained in:
brausjonas
2023-10-07 00:48:08 +02:00
committed by GitHub
parent 3518255c76
commit c2ada68477
44 changed files with 0 additions and 867 deletions
-13
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@@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.FlappyBird.iml
/contentModel.xml
/modules.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
-8
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
-5
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@@ -1,5 +0,0 @@
<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
</Project>
-19
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@@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FlappyBird", "FlappyBird.csproj", "{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{AEDC3644-E31C-4017-8BAC-79F4900AFB3F}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
-57
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[ext_resource path="res://assets/textures/ground.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ground.cs" type="Script" id=2]
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[sub_resource type="Animation" id=2]
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tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
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tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
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texture = ExtResource( 1 )
[node name="Sprite2" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "GroundMove"
anims/GroundMove = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Ground_player_entered"]
-56
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Ground.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/textures/background.png" type="Texture" id=3]
[ext_resource path="res://assets/fonts/flappyfont.TTF" type="DynamicFontData" id=4]
[ext_resource path="res://scripts/Menu.cs" type="Script" id=5]
[ext_resource path="res://assets/textures/message.png" type="Texture" id=6]
[sub_resource type="DynamicFont" id=1]
size = 77
font_data = ExtResource( 4 )
[node name="Menu" type="Control"]
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anchor_bottom = 1.0
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[node name="Background" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="Ground" parent="." instance=ExtResource( 2 )]
position = Vector2( 0, 8 )
[node name="Overlay" type="CanvasLayer" parent="."]
[node name="Score" type="Label" parent="Overlay"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -240.0
margin_right = 240.0
margin_bottom = 160.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
custom_constants/shadow_as_outline = 2
text = "0"
align = 1
valign = 1
__meta__ = {
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[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 72, 427 )
gravity_scale = 0.0
script = null
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 240, 352 )
texture = ExtResource( 6 )
-41
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/textures/pipe.png" type="Texture" id=1]
[ext_resource path="res://scripts/Obstacle.cs" type="Script" id=2]
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extents = Vector2( 39.216, 239.928 )
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[node name="Obstacle" type="Area2D"]
position = Vector2( 528, 0 )
script = ExtResource( 2 )
[node name="Pipe" type="Area2D" parent="."]
position = Vector2( 0, 736 )
[node name="Sprite" type="Sprite" parent="Pipe"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pipe"]
shape = SubResource( 1 )
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rotation = 3.14159
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shape = SubResource( 1 )
[node name="Score" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
[connection signal="body_exited" from="." to="." method="_on_Obstacle_player_exited"]
[connection signal="body_entered" from="Pipe" to="." method="_on_Pipe_player_entered"]
[connection signal="body_entered" from="Pipe2" to="." method="_on_Pipe_player_entered"]
-43
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height = 18.8992
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-56
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[ext_resource path="res://assets/textures/gameover.png" type="Texture" id=4]
[ext_resource path="res://assets/fonts/flappyfont.TTF" type="DynamicFontData" id=5]
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margin_bottom = 160.0
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align = 1
valign = 1
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}
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wait_time = 1.65
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position = Vector2( 72, 427 )
[node name="GameOver" type="Sprite" parent="."]
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="FlappyBird"
run/main_scene="res://Menu.tscn"
config/icon="res://assets/textures/logo.png"
[display]
window/size/width=480
window/size/height=854
window/handheld/orientation="sensor_portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
Click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"
-14
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using Godot;
using System;
public class Ground : Area2D
{
private void _on_Ground_player_entered(object body)
{
if (body is Player)
{
Player player = body as Player;
player.die();
}
}
}
-13
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@@ -1,13 +0,0 @@
using Godot;
using System;
public class Menu : Control
{
public override void _Process(float delta)
{
if (Input.IsActionJustPressed("Click"))
{
GetTree().ChangeScene("res://World.tscn");
}
}
}
-36
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@@ -1,36 +0,0 @@
using Godot;
using System;
public class Obstacle : Area2D
{
private const float moveSpeed = 145f;
private void _on_Pipe_player_entered(object body)
{
if (body is Player)
{
Player player = body as Player;
player.die();
}
}
private void _on_Obstacle_player_exited(object body)
{
if (body is Player)
{
Player player = body as Player;
player.score_increase();
}
}
public override void _PhysicsProcess(float delta)
{
Translate(new Vector2(-moveSpeed * delta, 0));
if (Position.x < -200)
{
QueueFree();
}
}
}
-52
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@@ -1,52 +0,0 @@
using Godot;
using System;
public class Player : RigidBody2D
{
private const float jumpForce = -225f;
private bool alive = true;
private int score = 0;
private Label labelScore;
private ulong timeDied = 0;
private const int respawnTime = 3;
private Sprite spriteGameOver;
public override void _Ready()
{
labelScore = GetNode<Label>("../Overlay/Score");
spriteGameOver = GetNode<Sprite>("../GameOver");
}
public override void _PhysicsProcess(float delta)
{
if (Input.IsActionJustPressed("Click") && alive)
{
LinearVelocity = new Vector2(0, jumpForce);
}
if (!alive && OS.GetUnixTime() - timeDied > respawnTime)
{
GetTree().ChangeScene("res://Menu.tscn");
}
}
public void die()
{
if(alive)
{
alive = false;
GravityScale = 0;
timeDied = OS.GetUnixTime();
spriteGameOver.Visible = true;
}
}
public void score_increase()
{
if(alive)
{
score++;
labelScore.Text = score.ToString();
}
}
}
-23
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@@ -1,23 +0,0 @@
using Godot;
using System;
using Object = Godot.Object;
public class World : Node2D
{
//-260 240
private Sprite spriteBackground;
private PackedScene prefabObstacle = GD.Load<PackedScene>("res://Obstacle.tscn");
private Random random = new Random();
public override void _Ready()
{
spriteBackground = GetNode<Sprite>("Background");
}
private void _on_Timer_timeout()
{
Area2D instance = prefabObstacle.Instance() as Area2D;
instance.Position = new Vector2(instance.Position.x, random.Next(-260, 140));
spriteBackground.AddChild(instance);
}
}