extends CharacterBody2D class_name Bird var gravity = 800 var jump_force = 200 var max_speed = 350 @onready var animation_player = $AnimationPlayer func _ready(): velocity = Vector2(0, 0) animation_player.play("flap_wings") func _physics_process(delta): if Input.is_mouse_button_pressed(1) or Input.is_action_just_pressed("jump"): velocity.y = -jump_force velocity.y += gravity * delta velocity.y = min(velocity.y, max_speed) move_and_collide(velocity * delta)