[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/textures/ground.png" type="Texture" id=1] [ext_resource path="res://scripts/Ground.cs" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 304, 83.2957 ) [sub_resource type="Animation" id=2] resource_name = "GroundMove" length = 0.5 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 252, 772 ), Vector2( 180, 772 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite2:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 756, 772 ), Vector2( 684, 772 ) ] } [node name="Ground" type="Area2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 180, 772 ) texture = ExtResource( 1 ) [node name="Sprite2" type="Sprite" parent="."] position = Vector2( 684, 772 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 248, 768 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "GroundMove" anims/GroundMove = SubResource( 2 ) [connection signal="body_entered" from="." to="." method="_on_Ground_player_entered"]