[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/textures/bird.png" type="Texture" id=1] [ext_resource path="res://scripts/Player.cs" type="Script" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 17.7871 height = 18.8992 [sub_resource type="Animation" id=2] resource_name = "Flap" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2 ] } [node name="Player" type="RigidBody2D"] gravity_scale = 5.0 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 3 frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -1.23744, 0 ) rotation = 1.5708 shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Flap" anims/Flap = SubResource( 2 )