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2021-08-11 00:26:20 +02:00

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/textures/ground.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ground.cs" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 304, 83.2957 )
[sub_resource type="Animation" id=2]
resource_name = "GroundMove"
length = 0.5
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 252, 772 ), Vector2( 180, 772 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite2:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 756, 772 ), Vector2( 684, 772 ) ]
}
[node name="Ground" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 180, 772 )
texture = ExtResource( 1 )
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 684, 772 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 248, 768 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "GroundMove"
anims/GroundMove = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Ground_player_entered"]