Files
2021-08-11 00:26:20 +02:00

53 lines
958 B
C#

using Godot;
using System;
public class Player : RigidBody2D
{
private const float jumpForce = -225f;
private bool alive = true;
private int score = 0;
private Label labelScore;
private ulong timeDied = 0;
private const int respawnTime = 3;
private Sprite spriteGameOver;
public override void _Ready()
{
labelScore = GetNode<Label>("../Overlay/Score");
spriteGameOver = GetNode<Sprite>("../GameOver");
}
public override void _PhysicsProcess(float delta)
{
if (Input.IsActionJustPressed("Click") && alive)
{
LinearVelocity = new Vector2(0, jumpForce);
}
if (!alive && OS.GetUnixTime() - timeDied > respawnTime)
{
GetTree().ChangeScene("res://Menu.tscn");
}
}
public void die()
{
if(alive)
{
alive = false;
GravityScale = 0;
timeDied = OS.GetUnixTime();
spriteGameOver.Visible = true;
}
}
public void score_increase()
{
if(alive)
{
score++;
labelScore.Text = score.ToString();
}
}
}