Chunk View Distance fix

This commit is contained in:
brausjonas committed 2022-05-18 00:43:38 +02:00
1 parent b7f8a517ac
commit 05eb503927
1 file changed
+2 -2
@@ -141,9 +141,9 @@ public class World : MonoBehaviour
chunksToUpdate1.Clear();
for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++)
for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
{
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
{
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
{