Chunk View Distance fix

This commit is contained in:
brausjonas
2022-05-18 00:43:38 +02:00
parent b7f8a517ac
commit 05eb503927
@@ -141,9 +141,9 @@ public class World : MonoBehaviour
chunksToUpdate1.Clear(); chunksToUpdate1.Clear();
for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++) for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
{ {
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++) for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
{ {
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize) if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
{ {