Chunk View Distance fix
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@@ -141,9 +141,9 @@ public class World : MonoBehaviour
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chunksToUpdate1.Clear();
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chunksToUpdate1.Clear();
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for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++)
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for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
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{
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{
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for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
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for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
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{
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{
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if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
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if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
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{
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{
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