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else if(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth, + else if(world.IsBlockTransparent(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth, y + Data.faceChecks[f].y, - z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth)) == 6) + z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth)))) { for (int v = 0; v < 6; v++) { diff --git a/Minecraft Client/Assets/Scripts/Game/Hotbar.cs b/Minecraft Client/Assets/Scripts/Game/Hotbar.cs new file mode 100644 index 0000000..1a8d467 --- /dev/null +++ b/Minecraft Client/Assets/Scripts/Game/Hotbar.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Hotbar : MonoBehaviour +{ + [SerializeField] private Image[] itemSlots; + [SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon + [SerializeField] private GameObject highlight; + + private byte[] hotBarItems = new byte[9]; + private byte selectedSlot = 0; + + private void Start() + { + //change later: + for (int i = 0; i < 9; i++) + { + itemSlots[i].sprite = itemIcons[i]; + hotBarItems[i] = (byte)(i + 1); + } + } + + public void SelectSlot(byte idx) + { + selectedSlot = idx; + highlight.transform.position = itemSlots[idx].transform.position; + } + + public byte GetSelectedSlot() + { + return selectedSlot; + } + + public byte GetSelectedItemID() + { + return hotBarItems[selectedSlot]; + } +} diff --git a/Minecraft Client/Assets/Scripts/Game/Hotbar.cs.meta b/Minecraft Client/Assets/Scripts/Game/Hotbar.cs.meta new file mode 100644 index 0000000..47a7465 --- /dev/null +++ b/Minecraft Client/Assets/Scripts/Game/Hotbar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53c4d26baf11ca64697efb3490cfdb51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Minecraft Client/Assets/Scripts/Game/Player.cs b/Minecraft Client/Assets/Scripts/Game/Player.cs index 5feeabb..b608c36 100644 --- a/Minecraft Client/Assets/Scripts/Game/Player.cs +++ b/Minecraft Client/Assets/Scripts/Game/Player.cs @@ -13,6 +13,7 @@ public class Player : MonoBehaviour private float walkSpeed; [SerializeField] private float jumpForce; [SerializeField] private World world; + [SerializeField] private Hotbar hotbar; private float playerWidth = 0.15f; private float playerOffsetWidth = 0.1f; private float horizontal; @@ -150,32 +151,38 @@ public class Player : MonoBehaviour lastTriggerR = Input.GetAxis("Right Trigger"); - if (currentBlock == 1) - { - if (Input.GetAxisRaw("Mouse ScrollWheel") < 0) - { - currentBlock = (byte)(world.blockData.Length - 1); - } - else - { - currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); - } - } - else if (currentBlock == world.blockData.Length - 1) - { - if (Input.GetAxisRaw("Mouse ScrollWheel") > 0) - { - currentBlock = (byte)(1); - } - else - { - currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); - } - } - else - { - currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); - } + // if (currentBlock == 1) + // { + // if (Input.GetAxisRaw("Mouse ScrollWheel") < 0) + // { + // currentBlock = (byte)(8); + // } + // else + // { + // currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); + // } + // } + // else if (currentBlock == 8) + // { + // if (Input.GetAxisRaw("Mouse ScrollWheel") > 0) + // { + // currentBlock = (byte)(1); + // } + // else + // { + // currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); + // } + // } + // else + // { + // currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10); + // } + + int currentSlot = (int)hotbar.GetSelectedSlot(); + currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10); + if (currentSlot > 8) currentSlot = 0; + if (currentSlot < 0) currentSlot = 8; + hotbar.SelectSlot((byte)currentSlot); //send build block request to server if(Time.timeScale > 0) @@ -185,7 +192,7 @@ public class Player : MonoBehaviour if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8)) { hit.point -= camera.transform.forward / 10; - client.EditBlock(hit.point, currentBlock); + client.EditBlock(hit.point, hotbar.GetSelectedItemID()); } } } diff --git a/Minecraft Client/Assets/Scripts/Game/World.cs b/Minecraft Client/Assets/Scripts/Game/World.cs index 5d90ec9..66b3909 100644 --- a/Minecraft Client/Assets/Scripts/Game/World.cs +++ b/Minecraft Client/Assets/Scripts/Game/World.cs @@ -251,6 +251,11 @@ public class World : MonoBehaviour } } + public bool IsBlockTransparent(byte id) + { + return blockData[id].transparent; + } + private void OnApplicationQuit() { client.Disconnect(); @@ -267,6 +272,7 @@ public class World : MonoBehaviour { public string name; public byte[] textures = new byte[6]; + public bool transparent; }