Random world gen
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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@@ -17,7 +19,7 @@ public class Client
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private UdpClient client;
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private int port;
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private Thread receiveThread;
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public Client(string hostname, int port, World world, string name)
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{
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this.port = port;
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@@ -27,7 +29,7 @@ public class Client
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//setup client
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client = new UdpClient();
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client.DontFragment = false;
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if (IPAddress.TryParse(hostname, out IPAddress address))
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{
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address = IPAddress.Parse(hostname);
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@@ -48,7 +50,7 @@ public class Client
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{
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sendList.Add(b);
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}
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Send(sendList.ToArray());
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8051);
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byte[] data = client.Receive(ref endPoint);
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@@ -257,6 +259,7 @@ public class Client
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{
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client.Send(data, data.Length);
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}
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public void Disconnect()
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{
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class World : MonoBehaviour
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{
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@@ -17,6 +18,8 @@ public class World : MonoBehaviour
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private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
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new Queue<Player.PlayerRotationsUpdateData>();
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private bool backToMenuRequest = false;
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//chunks
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private Chunk[,] chunks;
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private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
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@@ -91,6 +94,12 @@ public class World : MonoBehaviour
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g.transform.rotation = data.rotation;
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}
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}
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//go bock to menu
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if (backToMenuRequest)
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{
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SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
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}
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}
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//enqueue player position update to list
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@@ -217,15 +226,25 @@ public class World : MonoBehaviour
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return blockData[blockID].textures;
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}
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//get the perlin noise height
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//get the height
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public byte GetHeight(int x, int z)
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{
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float scale = 0.025f;
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byte perlinHeight = 10;
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byte groundHeight = 10;
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int xChunk = x / Data.chunkWidth;
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int zChunk = z / Data.chunkWidth;
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byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
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return height;
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int xInChunk = x - (xChunk * Data.chunkWidth);
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int zInChunk = z - (zChunk * Data.chunkWidth);
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Chunk c = chunks[xChunk, zChunk];
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for (int y = 0; y < Data.chunkHeight; y++)
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{
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if (c.blocks[xInChunk, y, zInChunk] == 0)
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{
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return (byte)(y - 1);
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}
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}
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return 250;
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}
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//edit a block in local chunk storage
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@@ -270,6 +289,11 @@ public class World : MonoBehaviour
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}
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public void BackToMenu()
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{
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SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
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}
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public Client GetClient()
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{
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return client;
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