Erzadern, Player Pos

This commit is contained in:
Noah
2022-05-17 23:30:12 +02:00
parent f23fc16f0d
commit 2cf099a4d9
6 changed files with 29 additions and 22 deletions
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
@@ -14,6 +15,7 @@ public class Player : MonoBehaviour
[SerializeField] private float jumpForce;
[SerializeField] private World world;
[SerializeField] private Hotbar hotbar;
[SerializeField] private Text positionText;
private float playerWidth = 0.15f;
private float playerOffsetWidth = 0.1f;
private float horizontal;
@@ -81,6 +83,7 @@ public class Player : MonoBehaviour
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
{
client.SendPositionUpdate(transform.position);
positionText.text = position.ToString();
}
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
@@ -101,6 +104,8 @@ public class Player : MonoBehaviour
mouseX = Input.GetAxis("Mouse X");
mouseY = Input.GetAxis("Mouse Y");
//Sprinting
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
{