This commit is contained in:
Noah
2022-05-17 23:30:16 +02:00
@@ -145,18 +145,23 @@ public class World : MonoBehaviour
{
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
{
if(chunks[x, z].gameObject == null)
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
{
if (chunks[x, z].gameObject == null)
{
chunks[x, z].Initialize();
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
}
if(!chunks[x, z].active)
if (!chunks[x, z].active)
{
chunksToUpdate1.Enqueue(new ChunkCoord(x, z));
}
checkList.Add(chunks[x, z]);
}
}
}
foreach (Chunk c in lastActiveChunks)
{