This commit is contained in:
Noah
2022-05-16 01:00:33 +02:00
4 changed files with 22 additions and 10 deletions
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -154,9 +155,9 @@ public class World : MonoBehaviour
//returns if a block is on the position
public bool CheckBlock(Vector3 positionInWorld)
{
if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
positionInWorld.x > worldSize * Data.chunkWidth ||
positionInWorld.z > worldSize * Data.chunkWidth)
if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
positionInWorld.x >= worldSize * Data.chunkWidth ||
positionInWorld.z >= worldSize * Data.chunkWidth)
{
return false;
}
@@ -255,12 +256,6 @@ public class World : MonoBehaviour
client.Disconnect();
}
public void BackToMenu()
{
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
}
public Client GetClient()
{
return client;
@@ -277,6 +272,7 @@ public class World : MonoBehaviour
public void ShowDeadScreen()
{
client.SendDeadMessage();
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
deadScreen.SetActive(true);
@@ -310,6 +306,7 @@ public class World : MonoBehaviour
public void QuitButton()
{
Time.timeScale = 1;
client.Disconnect();
SceneManager.LoadScene("Login");
deadScreen.SetActive(false);