This commit is contained in:
brausjonas
2022-05-17 23:33:42 +02:00
5 changed files with 29 additions and 22 deletions
@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -32,7 +32,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
@@ -75,18 +75,6 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
+4 -1
View File
@@ -2135,7 +2135,7 @@ MonoBehaviour:
textures: 090909090909
transparent: 0
- name: Dirt
textures: 010101010101
textures: 111111111111
transparent: 0
- name: Grass
textures: 020207010202
@@ -2164,6 +2164,9 @@ MonoBehaviour:
- name: Cobblestone
textures: 080808080808
transparent: 0
- name: Coal
textures: 111111111111
transparent: 0
--- !u!1 &965289403
GameObject:
m_ObjectHideFlags: 0
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
@@ -14,6 +15,7 @@ public class Player : MonoBehaviour
[SerializeField] private float jumpForce;
[SerializeField] private World world;
[SerializeField] private Hotbar hotbar;
[SerializeField] private Text positionText;
private float playerWidth = 0.15f;
private float playerOffsetWidth = 0.1f;
private float horizontal;
@@ -81,6 +83,7 @@ public class Player : MonoBehaviour
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
{
client.SendPositionUpdate(transform.position);
positionText.text = position.ToString();
}
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
@@ -101,6 +104,8 @@ public class Player : MonoBehaviour
mouseX = Input.GetAxis("Mouse X");
mouseY = Input.GetAxis("Mouse Y");
//Sprinting
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
{