Chunk Loading
Caves
This commit is contained in:
@@ -9,6 +9,7 @@ public class Chunk
|
||||
private Material material;
|
||||
private ChunkCoord chunkPosition;
|
||||
private World world;
|
||||
public bool active = false;
|
||||
|
||||
//rendering
|
||||
public GameObject gameObject;
|
||||
@@ -136,6 +137,17 @@ public class Chunk
|
||||
meshFilter.mesh = mesh;
|
||||
meshRenderer.material = material;
|
||||
collider.sharedMesh = mesh;
|
||||
active = true;
|
||||
}
|
||||
|
||||
public void DestroyMesh()
|
||||
{
|
||||
meshFilter.mesh = null;
|
||||
vertices.Clear();
|
||||
triangles.Clear();
|
||||
uv.Clear();
|
||||
collider.sharedMesh = null;
|
||||
active = false;
|
||||
}
|
||||
|
||||
public void Edit(byte x, byte y, byte z, byte blockID)
|
||||
|
||||
Reference in New Issue
Block a user