Chunk Loading

Caves
This commit is contained in:
brausjonas
2022-05-16 23:00:47 +02:00
parent 04bb44a5c8
commit 6d9e1180fd
11 changed files with 168 additions and 47 deletions
@@ -277,10 +277,10 @@ public class Player : MonoBehaviour
private float CheckUpSpeed(float upSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth))
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth))
)
{
return 0;