datapath fix

This commit is contained in:
brausjonas
2022-05-16 00:04:14 +02:00
parent 798a6dca3a
commit 86149a472b
+4 -1
View File
@@ -12,6 +12,7 @@ public class World : MonoBehaviour
[SerializeField] public int worldSize; [SerializeField] public int worldSize;
private int randomOffsetX, randomOffsetZ; private int randomOffsetX, randomOffsetZ;
private int seed = 0; private int seed = 0;
private string dataPath;
//chunks //chunks
public Chunk[,] chunks; public Chunk[,] chunks;
@@ -21,6 +22,8 @@ public class World : MonoBehaviour
[SerializeField] private int transferDelay; [SerializeField] private int transferDelay;
private void Start() private void Start()
{ {
dataPath = Application.dataPath;
randomOffsetX = Random.Range(0, 10000); randomOffsetX = Random.Range(0, 10000);
randomOffsetZ = Random.Range(0, 10000); randomOffsetZ = Random.Range(0, 10000);
@@ -283,7 +286,7 @@ public class World : MonoBehaviour
private void SaveWorld() private void SaveWorld()
{ {
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false); StreamWriter writer = new StreamWriter(dataPath + "\\save.world", false);
for (int xChunk = 0; xChunk < worldSize; xChunk++) for (int xChunk = 0; xChunk < worldSize; xChunk++)
{ {
for (int zChunk = 0; zChunk < worldSize; zChunk++) for (int zChunk = 0; zChunk < worldSize; zChunk++)