TCP for world transfer
wichtige daten bei der UDP übertragung gehen verloren.
This commit is contained in:
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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BIN
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Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 50 KiB |
+1
-1
@@ -50,7 +50,7 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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@@ -26,9 +27,8 @@ public class Client
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//setup client
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client = new UdpClient();
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client.DontFragment = false;
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IPAddress address;
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if (IPAddress.TryParse(hostname, out address))
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if (IPAddress.TryParse(hostname, out IPAddress address))
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{
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address = IPAddress.Parse(hostname);
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client.Connect(address, port);
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@@ -50,7 +50,7 @@ public class Client
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}
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Send(sendList.ToArray());
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8051);
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byte[] data = client.Receive(ref endPoint);
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if (data[0] == 2)
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{
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@@ -64,10 +64,23 @@ public class Client
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byte xChunk = 0;
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byte zChunk = 0;
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TcpClient tcpClient = new TcpClient();
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if (address != null)
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{
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address = IPAddress.Parse(hostname);
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tcpClient.Connect(address, port);
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}
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else
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{
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tcpClient.Connect(hostname, port);
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}
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StreamReader reader = new StreamReader(tcpClient.GetStream());
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while (true)
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{
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endPoint = new IPEndPoint(IPAddress.Any, 0);
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data = client.Receive(ref endPoint);
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data = Encoding.ASCII.GetBytes(reader.ReadLine());
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if (data[0] == 1)
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{
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@@ -102,23 +115,26 @@ public class Client
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zChunk = 0;
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}
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}
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Send(new byte[]{5});
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}
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reader.Close();
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tcpClient.Close();
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world.CreateChunks();
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//world transfer finished
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//start listening
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receiveThread = new Thread(Receive);
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receiveThread.Start();
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Send(new byte[]{6});
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}
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private void Receive()
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{
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while(true)
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{
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8051);
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byte[] data = client.Receive(ref endPoint);
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if (data[0] == 3)
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@@ -42,8 +42,8 @@ PlayerSettings:
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m_SplashScreenLogos: []
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1024
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defaultScreenHeight: 768
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defaultScreenWidth: 512
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defaultScreenHeight: 384
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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@@ -88,7 +88,7 @@ PlayerSettings:
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bakeCollisionMeshes: 0
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forceSingleInstance: 0
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useFlipModelSwapchain: 1
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resizableWindow: 0
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resizableWindow: 1
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useMacAppStoreValidation: 0
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macAppStoreCategory: public.app-category.games
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gpuSkinning: 1
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@@ -99,7 +99,7 @@ PlayerSettings:
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xboxEnableFitness: 0
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visibleInBackground: 1
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allowFullscreenSwitch: 1
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fullscreenMode: 1
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fullscreenMode: 3
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xboxSpeechDB: 0
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xboxEnableHeadOrientation: 0
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xboxEnableGuest: 0
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@@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.1
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bundleVersion: 0.2
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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