Some Graphic Improvements
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@@ -9,9 +9,9 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Blocks
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHATEST_ON
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m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
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stringTagMap:
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@@ -61,15 +61,15 @@ Material:
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- _Cutoff: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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@@ -0,0 +1,85 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Sky
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m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _SUNDISK_HIGH_QUALITY
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AtmosphereThickness: 1.18
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _Exposure: 1.01
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SunDisk: 2
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- _SunSize: 0.09
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- _SunSizeConvergence: 3.49
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _GroundColor: {r: 0.43614277, g: 0.59792995, b: 0.764151, a: 1}
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- _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_BuildTextureStacks: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c765dcd5020288e4384eefec1708d01c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -14,7 +14,7 @@ OcclusionCullingSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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m_Fog: 0
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m_Fog: 1
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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@@ -26,7 +26,7 @@ RenderSettings:
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_SkyboxMaterial: {fileID: 2100000, guid: c765dcd5020288e4384eefec1708d01c, type: 2}
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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@@ -37,7 +37,7 @@ RenderSettings:
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_Sun: {fileID: 1414729003}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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@@ -1328,7 +1328,7 @@ Light:
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 0.8
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m_Intensity: 0.9
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@@ -1370,7 +1370,7 @@ Light:
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 0.5
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m_BounceIntensity: 0
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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