This commit is contained in:
brausjonas
2022-05-15 21:49:58 +02:00
+15 -1
View File
@@ -7,7 +7,9 @@ public class Player : MonoBehaviour
{
//game
[SerializeField] private float mouseSpeed;
[SerializeField] private float walkSpeed = 5;
[SerializeField] private float defaultSpeed = 5;
[SerializeField] private float sprintSpeed = 8;
private float walkSpeed;
[SerializeField] private float jumpForce;
[SerializeField] private World world;
private float playerWidth = 0.15f;
@@ -39,6 +41,8 @@ public class Player : MonoBehaviour
Cursor.lockState = CursorLockMode.Locked;
camera = GetComponentInChildren<Camera>();
transform.position = GetDefaultPlayerPosition();
walkSpeed = defaultSpeed;
}
private void Jump()
@@ -87,6 +91,16 @@ public class Player : MonoBehaviour
mouseX = Input.GetAxis("Mouse X");
mouseY = Input.GetAxis("Mouse Y");
if (Input.GetKeyDown(KeyCode.LeftShift))
{
walkSpeed = sprintSpeed;
}
if (Input.GetKeyUp(KeyCode.LeftShift))
{
walkSpeed = defaultSpeed;
}
if (isGrounded && Input.GetButton("Jump"))
{
jumpRequest = true;