Fix Player

Destroying block when resuming game from pause menu,
Player "flying over ground" after falling down a block
This commit is contained in:
brausjonas
2022-05-16 03:18:08 +02:00
parent fd3ceac8c9
commit a9342aee2f
3 changed files with 29 additions and 17 deletions
+24 -12
View File
@@ -67,6 +67,12 @@ public class Player : MonoBehaviour
CalculateVelocity();
transform.Translate(velocity, Space.World);
//fix error in calculated position y
if (isGrounded)
{
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
}
//check if position or rotation had changed and send an update
Vector3 position = transform.position;
Quaternion rotation = transform.rotation;
@@ -130,12 +136,15 @@ public class Player : MonoBehaviour
transform.Rotate(0, mouseX * Time.timeScale, 0);
//send destroy block request to server
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
if(Time.timeScale > 0)
{
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
{
hit.point += camera.transform.forward / 10;
client.EditBlock(hit.point, 0);
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
{
hit.point += camera.transform.forward / 10;
client.EditBlock(hit.point, 0);
}
}
}
@@ -169,12 +178,15 @@ public class Player : MonoBehaviour
}
//send build block request to server
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
if(Time.timeScale > 0)
{
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
{
hit.point -= camera.transform.forward / 10;
client.EditBlock(hit.point, currentBlock);
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
{
hit.point -= camera.transform.forward / 10;
client.EditBlock(hit.point, currentBlock);
}
}
}
@@ -239,10 +251,10 @@ public class Player : MonoBehaviour
private float CheckDownSpeed(float downSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
)
{
isGrounded = true;