world saving
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -38,7 +38,7 @@ public class Server
|
||||
|
||||
//info:
|
||||
//[0] = 0: init message
|
||||
//[0] = 1: world transfer [1] = 1: finished
|
||||
//[0] = 1: world transfer [1] = 1: finished, to client
|
||||
//[0] = 2: world size
|
||||
//[0] = 3: edit block
|
||||
//[0] = 4: disconnect player
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
@@ -14,10 +16,48 @@ public class World : MonoBehaviour
|
||||
//network
|
||||
private Server server;
|
||||
[SerializeField] private int transferDelay;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (File.Exists(Application.dataPath + "\\save.world"))
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
{
|
||||
chunks[x, z] = new Chunk(new ChunkCoord(x, z), this);
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
StreamReader reader = new StreamReader(Application.dataPath + "\\save.world");
|
||||
for (int xChunk = 0; xChunk < worldSize; xChunk++)
|
||||
{
|
||||
for (int zChunk = 0; zChunk < worldSize; zChunk++)
|
||||
{
|
||||
byte[] save = Encoding.ASCII.GetBytes(reader.ReadLine());
|
||||
|
||||
int i = 0;
|
||||
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
chunks[xChunk, zChunk].blocks[x, y, z] = save[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateChunks();
|
||||
}
|
||||
server = new Server(this, transferDelay);
|
||||
}
|
||||
|
||||
@@ -43,6 +83,7 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
@@ -141,11 +182,37 @@ public class World : MonoBehaviour
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
SaveWorld();
|
||||
server.Disconnect();
|
||||
}
|
||||
|
||||
|
||||
private void SaveWorld()
|
||||
{
|
||||
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false);
|
||||
for (int xChunk = 0; xChunk < worldSize; xChunk++)
|
||||
{
|
||||
for (int zChunk = 0; zChunk < worldSize; zChunk++)
|
||||
{
|
||||
byte[] save = new byte[Data.chunkWidth * Data.chunkWidth * Data.chunkHeight];
|
||||
int i = 0;
|
||||
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
save[i] = chunks[xChunk, zChunk].blocks[x, y, z];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
writer.WriteLine(Encoding.ASCII.GetString(save));
|
||||
writer.Flush();
|
||||
}
|
||||
}
|
||||
writer.Close();
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 940041af630d8d944ac3b74467aa4ae7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user