Merge branch 'main' of https://github.com/jonasbraus/Minecraft
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Invisible
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: be5ce586e1f1d9a43aea5965b6e5ea02, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.995
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 1
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 204bd9a43c6ebf6489beeea547931033
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1338,7 +1338,7 @@ MeshRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7035241573763573916}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_CastShadows: 2
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
@@ -1349,7 +1349,7 @@ MeshRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: bb9f295792e17a541ac256536656b256, type: 2}
|
||||
- {fileID: 2100000, guid: 204bd9a43c6ebf6489beeea547931033, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
@@ -258,6 +260,7 @@ public class Client
|
||||
client.Send(data, data.Length);
|
||||
}
|
||||
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
Send(new byte[] { 4 });
|
||||
|
||||
@@ -4,8 +4,6 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
@@ -20,8 +18,7 @@ public class World : MonoBehaviour
|
||||
private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
|
||||
new Queue<Player.PlayerRotationsUpdateData>();
|
||||
|
||||
[SerializeField] private Player player;
|
||||
[SerializeField] private GameObject deadScreen;
|
||||
private bool backToMenuRequest = false;
|
||||
|
||||
//chunks
|
||||
private Chunk[,] chunks;
|
||||
@@ -97,6 +94,12 @@ public class World : MonoBehaviour
|
||||
g.transform.rotation = data.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
//go bock to menu
|
||||
if (backToMenuRequest)
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
|
||||
//enqueue player position update to list
|
||||
@@ -144,43 +147,6 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//chunk pass
|
||||
if ((int)positionInWorld.y == height)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y > height - 3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y < height)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//returns if a block is on the position
|
||||
public bool CheckBlock(Vector3 positionInWorld)
|
||||
{
|
||||
@@ -286,6 +252,11 @@ public class World : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void BackToMenu()
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
|
||||
}
|
||||
|
||||
public Client GetClient()
|
||||
{
|
||||
return client;
|
||||
@@ -298,28 +269,4 @@ public class World : MonoBehaviour
|
||||
public string name;
|
||||
public byte[] textures = new byte[6];
|
||||
}
|
||||
|
||||
public void ShowDeadScreen()
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
deadScreen.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
}
|
||||
|
||||
public void RespawnButton()
|
||||
{
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
Time.timeScale = 1;
|
||||
player.transform.position = player.GetDefaultPlayerPosition();
|
||||
deadScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void QuitButton()
|
||||
{
|
||||
client.Disconnect();
|
||||
SceneManager.LoadScene("Login");
|
||||
deadScreen.SetActive(false);
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,14 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
[SerializeField] public int worldSize;
|
||||
private int randomOffsetX, randomOffsetZ;
|
||||
private int seed = 0;
|
||||
|
||||
//chunks
|
||||
public Chunk[,] chunks;
|
||||
@@ -18,6 +21,10 @@ public class World : MonoBehaviour
|
||||
[SerializeField] private int transferDelay;
|
||||
private void Start()
|
||||
{
|
||||
Random.InitState(seed);
|
||||
randomOffsetX = Random.Range(0, 10000);
|
||||
randomOffsetZ = Random.Range(0, 10000);
|
||||
|
||||
if (File.Exists(Application.dataPath + "\\save.world"))
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
@@ -88,7 +95,7 @@ public class World : MonoBehaviour
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
byte height = GetHeight((int)positionInWorld.x + randomOffsetX, (int)positionInWorld.z + randomOffsetZ);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user