Implemented Sneaking
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@@ -9,6 +9,7 @@ public class Player : MonoBehaviour
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[SerializeField] private float mouseSpeed;
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[SerializeField] private float mouseSpeed;
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[SerializeField] private float defaultSpeed = 5;
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[SerializeField] private float defaultSpeed = 5;
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[SerializeField] private float sprintSpeed = 8;
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[SerializeField] private float sprintSpeed = 8;
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[SerializeField] private float sneakSpeed = 2;
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private float walkSpeed;
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private float walkSpeed;
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[SerializeField] private float jumpForce;
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[SerializeField] private float jumpForce;
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[SerializeField] private World world;
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[SerializeField] private World world;
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@@ -91,6 +92,7 @@ public class Player : MonoBehaviour
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mouseX = Input.GetAxis("Mouse X");
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mouseX = Input.GetAxis("Mouse X");
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mouseY = Input.GetAxis("Mouse Y");
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mouseY = Input.GetAxis("Mouse Y");
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//Sprinting
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if (Input.GetKeyDown(KeyCode.LeftShift))
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if (Input.GetKeyDown(KeyCode.LeftShift))
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{
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{
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walkSpeed = sprintSpeed;
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walkSpeed = sprintSpeed;
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@@ -101,6 +103,17 @@ public class Player : MonoBehaviour
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walkSpeed = defaultSpeed;
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walkSpeed = defaultSpeed;
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}
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}
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//Sneaking
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if (Input.GetKeyDown(KeyCode.LeftControl))
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{
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walkSpeed = sneakSpeed;
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}
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if (Input.GetKeyUp(KeyCode.LeftControl))
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{
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walkSpeed = defaultSpeed;
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}
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if (isGrounded && Input.GetButton("Jump"))
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if (isGrounded && Input.GetButton("Jump"))
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{
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{
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jumpRequest = true;
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jumpRequest = true;
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