Revert "show other names"

This reverts commit ee55664811.
This commit is contained in:
brausjonas
2022-05-18 00:34:52 +02:00
parent 6255fcbd9b
commit db5d6eb781
6 changed files with 1 additions and 232 deletions
@@ -4,7 +4,6 @@ using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class World : MonoBehaviour
{
@@ -26,7 +25,6 @@ public class World : MonoBehaviour
[SerializeField] private GameObject deadScreen;
[SerializeField] private GameObject pauseScreen;
[SerializeField] private GameObject optionsScreen;
[SerializeField] private Camera camera;
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
//chunks
@@ -95,16 +93,11 @@ public class World : MonoBehaviour
if (playersToCreate.Count > 0)
{
byte id = playersToCreate.Dequeue();
string nameOther = client.GetPlayerName(id);
GameObject player = Instantiate(playerPrefab);
player.transform.position = new Vector3((int)player.transform.position.x,
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
(int)player.transform.position.z);
player.transform.SetParent(gameObject.transform);
Canvas canvas = player.GetComponentInChildren<Canvas>();
canvas.worldCamera = camera;
Text nameText = player.GetComponentInChildren<Text>();
nameText.text = nameOther;
otherPlayers.Add(id, player);
}