@@ -4,7 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
@@ -26,7 +25,6 @@ public class World : MonoBehaviour
|
||||
[SerializeField] private GameObject deadScreen;
|
||||
[SerializeField] private GameObject pauseScreen;
|
||||
[SerializeField] private GameObject optionsScreen;
|
||||
[SerializeField] private Camera camera;
|
||||
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
|
||||
|
||||
//chunks
|
||||
@@ -95,16 +93,11 @@ public class World : MonoBehaviour
|
||||
if (playersToCreate.Count > 0)
|
||||
{
|
||||
byte id = playersToCreate.Dequeue();
|
||||
string nameOther = client.GetPlayerName(id);
|
||||
GameObject player = Instantiate(playerPrefab);
|
||||
player.transform.position = new Vector3((int)player.transform.position.x,
|
||||
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
||||
(int)player.transform.position.z);
|
||||
player.transform.SetParent(gameObject.transform);
|
||||
Canvas canvas = player.GetComponentInChildren<Canvas>();
|
||||
canvas.worldCamera = camera;
|
||||
Text nameText = player.GetComponentInChildren<Text>();
|
||||
nameText.text = nameOther;
|
||||
otherPlayers.Add(id, player);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user