Fixed Position Looping and double spawn
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@@ -87,9 +87,9 @@ public class Chunk
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y + Data.faceChecks[f].y,
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z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
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{
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if(!world.IsBlockTransparent(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
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if(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
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y,
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z + chunkPosition.z * Data.chunkWidth))))
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z + chunkPosition.z * Data.chunkWidth)) != 9)
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{
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for (int v = 0; v < 6; v++)
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{
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