Fixed Position Looping and double spawn

This commit is contained in:
brausjonas
2022-05-16 20:52:41 +02:00
parent 5e816c08f0
commit e065cdd988
4 changed files with 20 additions and 6 deletions
@@ -87,9 +87,9 @@ public class Chunk
y + Data.faceChecks[f].y,
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
{
if(!world.IsBlockTransparent(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
if(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
y,
z + chunkPosition.z * Data.chunkWidth))))
z + chunkPosition.z * Data.chunkWidth)) != 9)
{
for (int v = 0; v < 6; v++)
{