Fixed Position Looping and double spawn
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@@ -114,6 +114,11 @@ public class Server
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players.Add(endPoint);
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playerNames.Add(name);
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playerPositions.Add(new Vector3(0, 0, 0));
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foreach (string s in playerNames)
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{
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Console.WriteLine(s);
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}
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}
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//edit a block in world
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