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@@ -2127,6 +2127,7 @@ MonoBehaviour:
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pauseScreen: {fileID: 622656467}
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camera: {fileID: 1934992311}
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blockData:
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textures:
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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@@ -19,6 +20,7 @@ public class Client
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private UdpClient client;
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private int port;
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private Thread receiveThread;
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private string nameOther = null;
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public Client(string hostname, int port, World world, string name)
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{
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@@ -236,6 +238,19 @@ public class Client
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world.UpdatePlayerRotation(new Quaternion(x, y, z, w), id);
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}
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//name request
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if (data[0] == 11)
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@@ -265,6 +280,19 @@ public class Client
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client.Send(data, data.Length);
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}
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public string GetPlayerName(int id)
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{
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Send(new byte[]{11, (byte)id});
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while (nameOther == null)
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{
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}
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string ret = nameOther;
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nameOther = null;
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return ret;
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}
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public void SaveWorld()
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{
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Send(new byte[]{9});
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class World : MonoBehaviour
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{
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@@ -25,6 +26,7 @@ public class World : MonoBehaviour
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[SerializeField] private GameObject deadScreen;
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[SerializeField] private GameObject pauseScreen;
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[SerializeField] private GameObject optionsScreen;
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[SerializeField] private Camera camera;
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private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
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//chunks
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@@ -93,11 +95,16 @@ public class World : MonoBehaviour
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if (playersToCreate.Count > 0)
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{
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byte id = playersToCreate.Dequeue();
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string nameOther = client.GetPlayerName(id);
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GameObject player = Instantiate(playerPrefab);
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player.transform.position = new Vector3((int)player.transform.position.x,
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GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
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(int)player.transform.position.z);
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player.transform.SetParent(gameObject.transform);
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Canvas canvas = player.GetComponentInChildren<Canvas>();
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canvas.worldCamera = camera;
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Text nameText = player.GetComponentInChildren<Text>();
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nameText.text = nameOther;
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otherPlayers.Add(id, player);
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}
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