show other names

This commit is contained in:
brausjonas
2022-05-18 00:29:12 +02:00
parent 7e8e0a93f9
commit ee55664811
6 changed files with 232 additions and 1 deletions
@@ -1,5 +1,84 @@
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@@ -2127,6 +2127,7 @@ MonoBehaviour:
deadScreen: {fileID: 1849105196}
pauseScreen: {fileID: 622656467}
optionsScreen: {fileID: 409400360}
camera: {fileID: 1934992311}
blockData:
- name: Air
textures:
@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
@@ -19,6 +20,7 @@ public class Client
private UdpClient client;
private int port;
private Thread receiveThread;
private string nameOther = null;
public Client(string hostname, int port, World world, string name)
{
@@ -236,6 +238,19 @@ public class Client
world.UpdatePlayerRotation(new Quaternion(x, y, z, w), id);
}
//name request
if (data[0] == 11)
{
List<byte> nameASCII = new List<byte>();
for (int i = 1; i < data.Length; i++)
{
nameASCII.Add(data[i]);
}
nameOther = Encoding.ASCII.GetString(nameASCII.ToArray());
}
}
}
@@ -265,6 +280,19 @@ public class Client
client.Send(data, data.Length);
}
public string GetPlayerName(int id)
{
Send(new byte[]{11, (byte)id});
while (nameOther == null)
{
}
string ret = nameOther;
nameOther = null;
return ret;
}
public void SaveWorld()
{
Send(new byte[]{9});
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class World : MonoBehaviour
{
@@ -25,6 +26,7 @@ public class World : MonoBehaviour
[SerializeField] private GameObject deadScreen;
[SerializeField] private GameObject pauseScreen;
[SerializeField] private GameObject optionsScreen;
[SerializeField] private Camera camera;
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
//chunks
@@ -93,11 +95,16 @@ public class World : MonoBehaviour
if (playersToCreate.Count > 0)
{
byte id = playersToCreate.Dequeue();
string nameOther = client.GetPlayerName(id);
GameObject player = Instantiate(playerPrefab);
player.transform.position = new Vector3((int)player.transform.position.x,
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
(int)player.transform.position.z);
player.transform.SetParent(gameObject.transform);
Canvas canvas = player.GetComponentInChildren<Canvas>();
canvas.worldCamera = camera;
Text nameText = player.GetComponentInChildren<Text>();
nameText.text = nameOther;
otherPlayers.Add(id, player);
}
+15
View File
@@ -48,6 +48,7 @@ public class Server
//[0] = 8: player rotation update
//[0] = 9: Save the World
//[0] = 10: Player died
//[0] = 11: name request
private void Receive()
{
@@ -256,6 +257,20 @@ public class Server
{
Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died! \n");
}
//name request
if(data[0] == 11)
{
int id = data[1];
List<byte> send = new List<byte>();
send.Add(11);
byte[] nameASCII = Encoding.ASCII.GetBytes(playerNames[id]);
foreach (byte b in nameASCII)
{
send.Add(b);
}
Send(send.ToArray(), endPoint);
}
}
catch (Exception e)
{
+1 -1
View File
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