Real Player Controls
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@@ -369,7 +369,7 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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near clip plane: 0.01
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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@@ -397,7 +397,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1356629356}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.709, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1789911867}
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@@ -431,7 +431,7 @@ Light:
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 0.9339623, g: 0.5683072, b: 0.5683072, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 0.8
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m_Range: 10
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m_SpotAngle: 30
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@@ -474,7 +474,7 @@ Light:
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 0
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m_BounceIntensity: 0.5
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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@@ -682,6 +682,8 @@ GameObject:
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m_Component:
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- component: {fileID: 1789911867}
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- component: {fileID: 1789911868}
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- component: {fileID: 1789911869}
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- component: {fileID: 1789911870}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@@ -717,5 +719,36 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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mouseSpeed: 3
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moveSpeed: 10
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moveSpeed: 5
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jumpForce: 5
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world: {fileID: 948138834}
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--- !u!136 &1789911869
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1789911866}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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m_Radius: 0.4
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m_Height: 1.9
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!54 &1789911870
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1789911866}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 112
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m_CollisionDetection: 0
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@@ -8,42 +8,44 @@ public class Player : MonoBehaviour
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//game
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[SerializeField] private float mouseSpeed;
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[SerializeField] private float moveSpeed;
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[SerializeField] private float jumpForce;
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[SerializeField] private World world;
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private Camera camera = null;
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private Rigidbody rigidbody;
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//network
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private Client client = null;
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private void Start()
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{
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rigidbody = GetComponent<Rigidbody>();
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client = world.GetClient();
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Cursor.lockState = CursorLockMode.Locked;
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camera = GetComponentInChildren<Camera>();
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}
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private void FixedUpdate()
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{
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transform.Translate(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.fixedDeltaTime, 0,
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Input.GetAxisRaw("Vertical") * moveSpeed * Time.fixedDeltaTime);
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}
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private void Update()
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{
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transform.Rotate(0, Input.GetAxis("Mouse X") * mouseSpeed, 0);
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camera.transform.Rotate(-Input.GetAxis("Mouse Y") * mouseSpeed, 0, 0);
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float up = 0;
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if (Input.GetKey(KeyCode.Space))
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if (Input.GetKeyDown(KeyCode.Space))
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{
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up = 1;
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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up = -1;
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if (Physics.Raycast(transform.position, Vector3.down, 0.96f))
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{
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rigidbody.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
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}
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}
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transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, up * moveSpeed * Time.deltaTime,
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Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime);
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if (Input.GetMouseButtonDown(0))
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{
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RaycastHit hit;
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if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
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if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
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{
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hit.point += camera.transform.forward / 10;
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client.EditBlock(hit.point, 0);
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@@ -52,8 +54,7 @@ public class Player : MonoBehaviour
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if (Input.GetMouseButtonDown(1))
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{
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RaycastHit hit;
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if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
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if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
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{
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hit.point -= camera.transform.forward / 10;
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client.EditBlock(hit.point, 4);
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