Compare commits
28
Commits
| Author | SHA1 | Date | |
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de9d2c8cb3 | ||
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d950af6735 | ||
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df176f6898 | ||
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2cf099a4d9 | ||
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ed4f60bfdb | ||
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f23fc16f0d | ||
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45aae55fe2 |
@@ -58,3 +58,4 @@ sysinfo.txt
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|||||||
# Crashlytics generated file
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# Crashlytics generated file
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||||||
crashlytics-build.properties
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crashlytics-build.properties
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||||||
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||||||
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Minecraft Server/Assets/save.world
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||||||
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|||||||
Binary file not shown.
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 18 KiB |
@@ -87,6 +87,78 @@ TextureImporter:
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|||||||
overridden: 0
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overridden: 0
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||||||
androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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||||||
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buildTarget: iPhone
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
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||||||
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textureCompression: 1
|
||||||
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compressionQuality: 50
|
||||||
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crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Lumin
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
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compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
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||||||
|
maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
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androidETC2FallbackOverride: 0
|
||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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||||||
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buildTarget: tvOS
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
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||||||
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textureCompression: 1
|
||||||
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compressionQuality: 50
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||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
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buildTarget: Windows Store Apps
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
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||||||
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textureCompression: 1
|
||||||
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compressionQuality: 50
|
||||||
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crunchedCompression: 0
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||||||
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allowsAlphaSplitting: 0
|
||||||
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overridden: 0
|
||||||
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androidETC2FallbackOverride: 0
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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||||||
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buildTarget: Android
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||||||
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maxTextureSize: 2048
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||||||
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resizeAlgorithm: 0
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||||||
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textureFormat: -1
|
||||||
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textureCompression: 1
|
||||||
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compressionQuality: 50
|
||||||
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crunchedCompression: 0
|
||||||
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allowsAlphaSplitting: 0
|
||||||
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overridden: 0
|
||||||
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androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
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spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
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sprites: []
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -101,7 +101,7 @@ public class Client
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|||||||
{
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{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
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for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
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{
|
||||||
blocks[x, y, z] = data[i];
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blocks[x, y, z] = (byte)(data[i] - 32);
|
||||||
i++;
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i++;
|
||||||
}
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}
|
||||||
}
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}
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||||||
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|||||||
@@ -6,7 +6,7 @@ public class Data
|
|||||||
{
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{
|
||||||
public static int chunkWidth = 15, chunkHeight = 250;
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public static int chunkWidth = 15, chunkHeight = 250;
|
||||||
public static int textureAtlasSize = 16;
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public static int textureAtlasSize = 16;
|
||||||
public static int viewDistance = 9;
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public static int viewDistance = 4;
|
||||||
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|
||||||
public static readonly Vector3[] vertices =
|
public static readonly Vector3[] vertices =
|
||||||
{
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{
|
||||||
|
|||||||
@@ -0,0 +1,27 @@
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|||||||
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using System.Collections;
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||||||
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
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||||||
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using UnityEngine.UI;
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||||||
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||||||
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public class Options : MonoBehaviour
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||||||
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{
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||||||
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[SerializeField] private Text viewDistanceText;
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||||||
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[SerializeField] private Slider viewDistanceSlider;
|
||||||
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|
||||||
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private void Start()
|
||||||
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{
|
||||||
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if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
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{
|
||||||
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int value = PlayerPrefs.GetInt("viewDistance");
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||||||
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viewDistanceText.text = value.ToString();
|
||||||
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viewDistanceSlider.value = value;
|
||||||
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}
|
||||||
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}
|
||||||
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|
||||||
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public void SliderViewDistanceChanged(float value)
|
||||||
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{
|
||||||
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viewDistanceText.text = ((int)value).ToString();
|
||||||
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PlayerPrefs.SetInt("viewDistance", (int)value);
|
||||||
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PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab80d1e654833ae4f88450121509e895
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
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using System.Collections;
|
||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using UnityEngine;
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using UnityEngine;
|
||||||
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using UnityEngine.UI;
|
||||||
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|
||||||
public class Player : MonoBehaviour
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public class Player : MonoBehaviour
|
||||||
{
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{
|
||||||
@@ -14,6 +15,7 @@ public class Player : MonoBehaviour
|
|||||||
[SerializeField] private float jumpForce;
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[SerializeField] private float jumpForce;
|
||||||
[SerializeField] private World world;
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[SerializeField] private World world;
|
||||||
[SerializeField] private Hotbar hotbar;
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[SerializeField] private Hotbar hotbar;
|
||||||
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[SerializeField] private Text positionText;
|
||||||
private float playerWidth = 0.15f;
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private float playerWidth = 0.15f;
|
||||||
private float playerOffsetWidth = 0.1f;
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private float playerOffsetWidth = 0.1f;
|
||||||
private float horizontal;
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private float horizontal;
|
||||||
@@ -81,6 +83,7 @@ public class Player : MonoBehaviour
|
|||||||
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
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if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
|
||||||
{
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{
|
||||||
client.SendPositionUpdate(transform.position);
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client.SendPositionUpdate(transform.position);
|
||||||
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positionText.text = "X: " + (int) position.x + " Y: " + (int) position.y + " Z: " + (int) position.z;
|
||||||
}
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}
|
||||||
|
|
||||||
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
|
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
|
||||||
@@ -101,6 +104,8 @@ public class Player : MonoBehaviour
|
|||||||
mouseX = Input.GetAxis("Mouse X");
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mouseX = Input.GetAxis("Mouse X");
|
||||||
mouseY = Input.GetAxis("Mouse Y");
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mouseY = Input.GetAxis("Mouse Y");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Sprinting
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//Sprinting
|
||||||
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
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if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
|
||||||
{
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{
|
||||||
|
|||||||
@@ -24,11 +24,13 @@ public class World : MonoBehaviour
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|||||||
[SerializeField] private Player player;
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[SerializeField] private Player player;
|
||||||
[SerializeField] private GameObject deadScreen;
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[SerializeField] private GameObject deadScreen;
|
||||||
[SerializeField] private GameObject pauseScreen;
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[SerializeField] private GameObject pauseScreen;
|
||||||
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[SerializeField] private GameObject optionsScreen;
|
||||||
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
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private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
|
||||||
|
|
||||||
//chunks
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//chunks
|
||||||
private Chunk[,] chunks;
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private Chunk[,] chunks;
|
||||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||||
|
private Queue<ChunkCoord> chunksToUpdate1 = new Queue<ChunkCoord>();
|
||||||
private List<Chunk> lastActiveChunks = new List<Chunk>();
|
private List<Chunk> lastActiveChunks = new List<Chunk>();
|
||||||
|
|
||||||
//blocks
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//blocks
|
||||||
@@ -42,6 +44,12 @@ public class World : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//get default information
|
//get default information
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
|
{
|
||||||
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Data.viewDistance = PlayerPrefs.GetInt("viewDistance");
|
||||||
|
}
|
||||||
|
|
||||||
name = PlayerPrefs.GetString("userName");
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name = PlayerPrefs.GetString("userName");
|
||||||
ip = PlayerPrefs.GetString("serverIP");
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ip = PlayerPrefs.GetString("serverIP");
|
||||||
port = int.Parse(PlayerPrefs.GetString("port"));
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port = int.Parse(PlayerPrefs.GetString("port"));
|
||||||
@@ -73,6 +81,13 @@ public class World : MonoBehaviour
|
|||||||
ChunkCoord chunk = chunksToUpdate.Dequeue();
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ChunkCoord chunk = chunksToUpdate.Dequeue();
|
||||||
chunks[chunk.x, chunk.z].Update();
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chunks[chunk.x, chunk.z].Update();
|
||||||
}
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}
|
||||||
|
|
||||||
|
//update 1 chunk in list
|
||||||
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if (chunksToUpdate1.Count > 0)
|
||||||
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{
|
||||||
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ChunkCoord chunk = chunksToUpdate1.Dequeue();
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||||||
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chunks[chunk.x, chunk.z].Update();
|
||||||
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}
|
||||||
|
|
||||||
//create 1 player in list
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//create 1 player in list
|
||||||
if (playersToCreate.Count > 0)
|
if (playersToCreate.Count > 0)
|
||||||
@@ -124,20 +139,27 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
List<Chunk> checkList = new List<Chunk>();
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List<Chunk> checkList = new List<Chunk>();
|
||||||
|
|
||||||
for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++)
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chunksToUpdate1.Clear();
|
||||||
|
|
||||||
|
for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
|
||||||
{
|
{
|
||||||
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
|
for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
|
||||||
{
|
{
|
||||||
if(chunks[x, z].gameObject == null)
|
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
|
||||||
{
|
{
|
||||||
chunks[x, z].Initialize();
|
if (chunks[x, z].gameObject == null)
|
||||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
{
|
||||||
|
chunks[x, z].Initialize();
|
||||||
|
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!chunks[x, z].active)
|
||||||
|
{
|
||||||
|
chunksToUpdate1.Enqueue(new ChunkCoord(x, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
checkList.Add(chunks[x, z]);
|
||||||
}
|
}
|
||||||
if(!chunks[x, z].active)
|
|
||||||
{
|
|
||||||
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
|
|
||||||
}
|
|
||||||
checkList.Add(chunks[x, z]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -346,8 +368,20 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
optionsScreen.SetActive(false);
|
||||||
pauseScreen.SetActive(true);
|
pauseScreen.SetActive(true);
|
||||||
Time.timeScale = 0;
|
Time.timeScale = 0;
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
|
{
|
||||||
|
int value = PlayerPrefs.GetInt("viewDistance");
|
||||||
|
if (value != Data.viewDistance)
|
||||||
|
{
|
||||||
|
Data.viewDistance = value;
|
||||||
|
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||||
|
(int)(player.transform.position.z / Data.chunkWidth)));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RespawnButton()
|
public void RespawnButton()
|
||||||
@@ -376,7 +410,13 @@ public class World : MonoBehaviour
|
|||||||
SceneManager.LoadScene("Login");
|
SceneManager.LoadScene("Login");
|
||||||
deadScreen.SetActive(false);
|
deadScreen.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ShowOptionsScreen()
|
||||||
|
{
|
||||||
|
pauseScreen.SetActive(false);
|
||||||
|
optionsScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
public void SaveButton()
|
public void SaveButton()
|
||||||
{
|
{
|
||||||
client.SaveWorld();
|
client.SaveWorld();
|
||||||
|
|||||||
@@ -313,7 +313,7 @@ public class Server
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
send[i] = world.chunks[xChunk, zChunk].blocks[x, y, z];
|
send[i] = (byte)(world.chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
chunks[xChunk, zChunk].blocks[x, y, z] = save[i];
|
chunks[xChunk, zChunk].blocks[x, y, z] = (byte)(save[i] - 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -202,14 +202,32 @@ public class World : MonoBehaviour
|
|||||||
//underground pass
|
//underground pass
|
||||||
if ((int)positionInWorld.y < height)
|
if ((int)positionInWorld.y < height)
|
||||||
{
|
{
|
||||||
//caves
|
//dirt
|
||||||
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 3)
|
||||||
{
|
{
|
||||||
if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
|
if (noise.Get3DPerlin(positionInWorld, 3, 0.28f, 0.65f))
|
||||||
{
|
{
|
||||||
return 0;
|
return 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//coal
|
||||||
|
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||||
|
{
|
||||||
|
if (noise.Get3DPerlin(positionInWorld, 5, 0.28f, 0.65f))
|
||||||
|
{
|
||||||
|
return 12;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// //caves
|
||||||
|
// if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||||
|
// {
|
||||||
|
// if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
|
||||||
|
// {
|
||||||
|
// return 0;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
@@ -289,7 +307,7 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
save[i] = chunks[xChunk, zChunk].blocks[x, y, z];
|
save[i] = (byte)(chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -300,6 +318,6 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
writer.Close();
|
writer.Close();
|
||||||
Console.WriteLine("world saved! (world.save) \n");
|
Console.WriteLine("world saved! (save.world) \n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 940041af630d8d944ac3b74467aa4ae7
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Binary file not shown.
@@ -0,0 +1,40 @@
|
|||||||
|
This is an simple Minecraft Multiplayer Clone
|
||||||
|
|
||||||
|
Source code for the client:
|
||||||
|
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Client/Assets/Scripts
|
||||||
|
|
||||||
|
Source code for the server:
|
||||||
|
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Server/Assets/Game
|
||||||
|
|
||||||
|
1. You can download the installer under: https://github.com/jonasbraus/Minecraft/releases/download/Caves-and-Chunk-Loading/Minecraft.Clone.Online.Installer.exe
|
||||||
|
|
||||||
|
2. Just keep default settings in the installer
|
||||||
|
|
||||||
|
3. You should get this two icons on your desktop:
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
4. Start the server application
|
||||||
|
|
||||||
|
5. If the server has been started you should get a window looking like this:
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
6. Now start the Minecraft Clone application
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
7. For "User Name" you can enter any name you want
|
||||||
|
|
||||||
|
8. If you play on your pc you can set "Server IP" to "localhost". To let others join, give them your computers IP
|
||||||
|
|
||||||
|
9. For "Port" you can enter "8051" by default
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
10. Click "Play" and wait until the world has been loaded
|
||||||
|
|
||||||
|
11. Ready to Play
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
Reference in New Issue
Block a user