using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Login : MonoBehaviour { [SerializeField] private InputField userName; [SerializeField] private InputField serverIP; [SerializeField] private InputField port; private void Start() { if (PlayerPrefs.HasKey("userName")) { userName.text = PlayerPrefs.GetString("userName"); } if (PlayerPrefs.HasKey("serverIP")) { serverIP.text = PlayerPrefs.GetString("serverIP"); } if (PlayerPrefs.HasKey("port")) { port.text = PlayerPrefs.GetString("port"); } } public void ButtonSend() { PlayerPrefs.SetString("userName", userName.text); PlayerPrefs.SetString("serverIP", serverIP.text); PlayerPrefs.SetString("port", port.text); PlayerPrefs.Save(); SceneManager.LoadScene("Scenes/Game", LoadSceneMode.Single); } }