using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Options : MonoBehaviour { [SerializeField] private Text viewDistanceText; [SerializeField] private Slider viewDistanceSlider; private void Start() { if (PlayerPrefs.HasKey("viewDistance")) { int value = PlayerPrefs.GetInt("viewDistance"); viewDistanceText.text = value.ToString(); viewDistanceSlider.value = value; } } public void SliderViewDistanceChanged(float value) { viewDistanceText.text = ((int)value).ToString(); PlayerPrefs.SetInt("viewDistance", (int)value); PlayerPrefs.Save(); } }