using System.Collections; using System.Collections.Generic; using UnityEngine; public class Data { public static int chunkWidth = 15, chunkHeight = 250; public static int textureAtlasSize = 16; public static int viewDistance = 4; public static readonly Vector3[] vertices = { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0), new Vector3(0, 1, 0), new Vector3(1, 0, 1), new Vector3(0, 0, 1), new Vector3(0, 1, 1), new Vector3(1, 1, 1) }; public static readonly int[,] triangles = { //front {0, 3, 1, 1, 3, 2}, //back {4, 7, 5, 5, 7, 6}, //top {3, 6, 2, 2, 6, 7}, //bottom {5, 0, 4, 4, 0, 1}, //left {5, 6, 0, 0, 6, 3}, //right {1, 2, 4, 4, 2, 7}, }; public static readonly Vector3[] faceChecks = { //front new Vector3(0, 0, -1), //back new Vector3(0, 0, 1), //top new Vector3(0, 1, 0), //bottom new Vector3(0, -1, 0), //left new Vector3(-1, 0, 0), //right new Vector3(1, 0, 0), }; }