using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { //game [SerializeField] private float mouseSpeed; [SerializeField] private float moveSpeed; [SerializeField] private World world; private Camera camera = null; //network private Client client = null; private void Start() { client = world.GetClient(); Cursor.lockState = CursorLockMode.Locked; camera = GetComponentInChildren(); } private void Update() { transform.Rotate(0, Input.GetAxis("Mouse X") * mouseSpeed, 0); camera.transform.Rotate(-Input.GetAxis("Mouse Y") * mouseSpeed, 0, 0); float up = 0; if (Input.GetKey(KeyCode.Space)) { up = 1; } if (Input.GetKey(KeyCode.LeftShift)) { up = -1; } transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, up * moveSpeed * Time.deltaTime, Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime); if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit)) { hit.point += camera.transform.forward / 10; client.EditBlock(hit.point, 0); } } if (Input.GetMouseButtonDown(1)) { RaycastHit hit; if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit)) { hit.point -= camera.transform.forward / 10; client.EditBlock(hit.point, 4); } } } }