41 lines
938 B
C#
41 lines
938 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Hotbar : MonoBehaviour
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{
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[SerializeField] private Image[] itemSlots;
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[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
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[SerializeField] private GameObject highlight;
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private byte[] hotBarItems = new byte[9];
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private byte selectedSlot = 0;
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private void Start()
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{
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//change later:
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for (int i = 0; i < 9; i++)
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{
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itemSlots[i].sprite = itemIcons[i];
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hotBarItems[i] = (byte)(i + 1);
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}
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}
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public void SelectSlot(byte idx)
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{
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selectedSlot = idx;
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highlight.transform.position = itemSlots[idx].transform.position;
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}
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public byte GetSelectedSlot()
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{
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return selectedSlot;
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}
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public byte GetSelectedItemID()
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{
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return hotBarItems[selectedSlot];
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}
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}
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