using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mushroom : MonoBehaviour { private void OnCollisionEnter2D(Collision2D col) { if(col.contacts[0].normal.x < -0.8f || col.contacts[0].normal.x > 0.8f) { Player player; if ((player = col.gameObject.GetComponent()) == true) { player.TakeDamage(1); } } } }