Files
2022-10-17 23:53:04 +02:00

20 lines
390 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spikes : MonoBehaviour
{
[SerializeField] private bool moving;
private void OnCollisionEnter2D(Collision2D col)
{
Player player;
if ((player = col.gameObject.GetComponent<Player>()) == true)
{
player.TakeDamage(1);
}
}
}