diff --git a/Rendr/out/production/Rendr/Shaders/vertexShader.glsl b/Rendr/out/production/Rendr/Shaders/vertexShader.glsl index a513114..341d39f 100644 --- a/Rendr/out/production/Rendr/Shaders/vertexShader.glsl +++ b/Rendr/out/production/Rendr/Shaders/vertexShader.glsl @@ -6,6 +6,8 @@ in vec2 uvs; out vec3 color; out vec2 passUvs; +uniform mat4 transformationMatrix; + void main(void) { gl_Position = vec4(position.x, position.y, position.z, 1.0);