Direction Selection Arrows
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@@ -20,7 +20,7 @@ public class Player : MonoBehaviour
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private void Start()
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{
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Debug.Log("Test: zum Würfeln Leertaste drücken!");
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}
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private void Update()
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@@ -68,16 +68,27 @@ public class Player : MonoBehaviour
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}
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else
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{
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//TEST!!!!!!!!!!!!!!!
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//TODO: Replace with selection arrows
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if (Input.GetKeyDown(KeyCode.N))
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foreach(Arrow a in nextField.DirectionalArrow)
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{
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a.Activate();
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}
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if (nextField.DirectionalArrow[0].IsClicked())
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{
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foreach(Arrow a in nextField.DirectionalArrow)
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{
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a.Deactivate();
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}
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nextField = nextField = nextField.Target[0];
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moveTo = nextField.transform.position;
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wait = false;
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}
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else if (Input.GetKeyDown(KeyCode.A))
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else if (nextField.DirectionalArrow[1].IsClicked())
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{
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foreach(Arrow a in nextField.DirectionalArrow)
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{
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a.Deactivate();
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}
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nextField = nextField = nextField.Target[1];
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moveTo = nextField.transform.position;
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wait = false;
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@@ -100,7 +111,6 @@ public class Player : MonoBehaviour
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else
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{
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wait = true;
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Debug.Log("Test: AlternativWeg = A NormalerWeg = N");
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}
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}
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